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Team Cherry and The Voxel Agents win big at the Australian Game Developer Awards

Eight other games to receive honours included Mountains' Florence

Team Cherry and The Voxel Agents picked up the two major honours at the Australian Game Developer Awards in Melbourne last night.

The Voxel Agents won Game of the Year for its adventure puzzle title, The Gardens Between. Team Cherry, meanwhile, picked up Studio of the Year after a stellar 12 months that saw its celebrated game, Hollow Knight, rise to new heights of success on the Nintendo Switch.

Two individuals were also celebrated for their contributions to the Australian games industry: Hipster Whale's Giselle Rosman was given the Adam Lancman award for her long-running work with the country's development community, and the Industry Champion award was given to Liam Esler, who has worked for several Australian developers and spent four years at the Game Developers Association of Australia.

The remaining awards were not divided into categories. Instead, eight more games were given equal honours, each receiving a trophy as the most distinguished Australian games of the year.

  • Rumu, developed by Robot House
  • Florence, developed by Mountains
  • Earthlight, developed by OPX
  • Paperbark, developed by Paper House
  • The Adventure Pals, developed by Massive Monster
  • Super Starfish, developed by Protostar Games
  • That Boy is a Monstr, developed by TimesNTroubles
  • It Will Be Hard, developed by Waving People

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Matthew Handrahan avatar
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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