Skip to main content

Splinter Cell sneaks into second place in Japan

PlayStation 3 title performs well in first week on Japanese software chart

The PlayStation 3 version of Ubisoft's Splinter Cell: Blacklist entered the Japanese software chart in second place last week, selling just over 22,000 units.

The highest new entry was Broccoli's Uta no Prince-sama: Music 2 on PSP, which debuted in the top spot with 68,000 sales. On a stronger week for new releases, Splinter Cell would be unlikely to place as highly as it did, but it nevertheless outsold Tecmo Koei's Dead or Alive 5 Ultimate - traditionally a more popular genre and IP in the Japanese market.

  • 1. [PSP] Uta no Prince-sama: Music 2 (Broccoli, 09/05/13) - 68,415 (New)
  • 2. [PS3] Splinter Cell: Blacklist (Ubisoft, 09/05/13) - 22,425 (New)
  • 3. [PS3] JoJo's Bizarre Adventure: All Star Battle (Namco Bandai, 08/29/13) - 19,720 (445,437)
  • 4. [PS3] Dead or Alive 5 Ultimate (Tecmo Koei, 09/05/13) - 18,625 (New)
  • 5. [PS3] Final Fantasy XIV: A Realm Reborn (Square Enix, 08/27/13) - 12,336 (196,354)
  • 6. [3DS] Tomodachi Collection: New Life (Nintendo, 04/18/13) - 11,814 (1,420,996)
  • 7. [3DS] Mario & Luigi: Dream Team (Nintendo, 07/18/13) - 11,466 (293,166)
  • 8. [PSV] Killzone: Mercenary (SCE, 09/05/13) - 11,053 (New)
  • 9. [3DS] Disney Magic Castle: My Happy Life (Namco Bandai, 08/01/13) - 10,740 (255,309)
  • 10. [3DS] Yokai Watch (Level-5, 07/11/13) - 9,539 (164,230)

In the hardware chart, the PlayStation 3 slipped back into its usual third-place spot after a brief sales boost last week. Otherwise, normal service was resumed, with the 3DS XL a long way out in front and the 3DS a distant second.

  • 1. 3DS LL - 60,077 (49,149)
  • 2. 3DS - 19,114 (17,873)
  • 3. PlayStation 3 - 13,790 (20,090)
  • 4. PlayStation Vita - 7,314 (8,405)
  • 5. Wii U - 5,702 (6,741)
  • 6. PSP - 5,493 (6,218)
  • 7. Wii - 978 (1,141)
  • 8. Xbox 360 - 201 (177)

Thanks, Gematsu.

Read this next

Matthew Handrahan avatar
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
Related topics