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Soul Master

New screens released from GamesCampus's MMORTS.

Sunnyvale, Calif. (May 26, 2010) - Leading online game publisher, GamesCampus.com ( www.GamesCampus.com), today released new screen shots for its genre-bending, free-to-play MMORTS, Soul Master. The screens show off the maps that players will be able to explore in the game's upcoming closed beta test. The company will later reveal many more maps that will be available in the game during the open beta and at the time of official launch. Soul Master arrives summer 2010, with the first CBT scheduled for July. Get more information and follow the latest updates at http://SoulMaster.GamesCampus.com.

About Soul Master

Soul Master will feature a unique combat system that will allow players to create structures, progress through technology trees and produce and command units--all while developing a persistent character of their own. With resource-driven RTS combat, Soul Master allows players to create defensive towers, barricades, resource harvesting structures, and unit production facilities while progressing through simplified, traditional RTS tech-trees that let players focus on strategic, active gameplay in both Team and Free-for-All PvP.

Soul Master includes rich item customization systems that enable players to acquire unique stat and skill bonuses both for their personalized avatars, as well as their RTS buildings, production capabilities, and controlled units. In addition to the robust PvP content, Soul Master features a wide range of PVE scenario modes such as defending objectives, escort missions, co-op challenges, boss raids, and AI RTS battles.

With fast paced combat that combines the high-speed action of a character vs. character brawler-- and the tactical elements of a squad-based RTS -- Soul Master sets out to take the very best of both worlds and merge them into a genre unto itself.

For more information on the game and to follow the latest updates, visit http://Soul Master.GamesCampus.com.

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