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Scaleform bags MGS deal

Xbox first-party developers to utilise GFx user interface tools

Scaleform Corporation has announced that it has secured a deal with Microsoft Game Studios that will see the platform-holder's first-party developers using its user interface toolset, GFx, in game production.

The company's tools have already been used previously by Lionhead, Rare and Ensemble, with Ruffian - at work on Crackdown 2 - now joining the list.

"We have been following GFx's development for the last two years, using it on selected properties and working with Scaleform on feature enhancements," said Jason Mangold, business manager at MGS. "We have been impressed with the rapid internal adoption and are excited to take the next step in our business relationship, making it easier for MGS and our first-party developers to choose Scaleform."

And Brendan Iribe, president and CEO of Scaleform, added: "We have worked closely with several Microsoft teams... to develop the Scaleform product line to a level that makes it attractive for the majority of their studios. Microsoft was an early Scaleform customer; with this new master agreement we have streamlined the process for their teams to fully embrace GFx as the recommended user interface solution."

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