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SAG-AFTRA calls for a "video game strike", effective from tomorrow

"Frankly, it's stunning that these video game studios haven’t learned anything from the lessons of last year"

The Screen Actors Guild - American Federation of Television and Radio Artists (SAG-AFTRA) has called a strike, effective at 12.01am tomorrow (July 26).

The strikes comes after the SAG-AFTRA National Board unanimously agreed earlier this week to permit its chief negotiator to call an immediate strike at will in a bid to protect voice actors fighting for job security as more and more studios explore generative AI.

National executive director and chief negotiator Duncan Crabtree-Ireland, acting under the authority delegated by SAG-AFTRA, says the strike comes "after more than a year and a half of negotiations [about the Interactive Media Agreement] without a deal."

The convenience bargaining group with whom SAG-AFTRA is negotiating includes Activision, Blindlight, Disney, Electronic Arts, Formosa Interactive, Insomnia, Llama Productions, Take 2 Productions, VoiceWorks Productions, and WB Games.

SAG-AFTRA says it was campaigning to offer critical AI protections for members by asking "any game looking to employ SAG-AFTRA talent to perform covered work must sign on to the new Tiered-Budget Independent Interactive Media Agreement, the Interactive Media Agreement, or the Interim Interactive Localization Agreement."

However, SAG-AFTRA claims that although agreements have been reached on "many issues important" to its members, "the employers refuse to plainly affirm, in clear and enforceable language, that they will protect all performers covered by this contract in their AI language."

"The video game industry generates billions of dollars in profit annually. The driving force behind that success is the creative people who design and create those games," said Crabtree-Ireland.

"That includes the SAG-AFTRA members who bring memorable and beloved game characters to life, and they deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the AI use of their faces, voices, and bodies.

"Frankly, it's stunning that these video game studios haven’t learned anything from the lessons of last year - that our members can and will stand up and demand fair and equitable treatment with respect to A.I., and the public supports us in that."

In a statement to Gamesindustry.biz, Audrey Cooling – a spokesperson for the video game producers involved in the IMA negotiations – said:

"We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations. We have already found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions.

"Our offer is directly responsive to SAG-AFTRA’s concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry."

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Vikki Blake: When​ ​her friends​ ​were falling in love with soap stars, Vikki was falling in love with​ ​video games. She's a survival horror survivalist​ ​with a penchant for​ ​Yorkshire Tea, men dressed up as doctors and sweary words. She struggles to juggle a fair-to-middling Destiny/Halo addiction​ ​and her kill/death ratio is terrible.
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