RETAILERS RECEIVE THE ULTIMATE HOLIDAY SALES WEAPON AS TIMESHIFT™ BLASTS ON TO SHELVES TODAY
Sierra Entertainment and Saber Interactive Change the Face of the FPS Genre with Time-Bending Game Mechanics and Deeply Customizable Multiplayer Action
LOS ANGELES - October 30, 2007 - Sierra Entertainment, a division of Vivendi Games, announced that the next generation of first-person shooters, TimeShift, is officially available today at retail stores nationwide for the PC and Xbox 360 video game and entertainment system. The game, one of the most talked about titles of 2007, will also be available on the PlayStation®3 computer entertainment system on November 19, 2007.
Developed by Saber Interactive and published by Sierra Entertainment, TimeShift, allows players to control time and use it as the ultimate weapon in a fierce battle against the neo-fascist regime of Dr. Krone. In TimeShift, the story revolves around a highly respected physicist with a mysterious past. When your colleague Dr. Krone goes rogue and uses an experimental time-manipulating suit to create an alternate time stream where he is a grim dictator in a dystopian alternate reality, players must chase after him and use time to overthrow his rule. Armed with similar, yet less stable time-bending suit, players have the ability to slow, stop and reverse the flow of time, while being able to freely interact with the environment and enemies, a feat never before accomplished in video games.
Featuring ground-breaking artificial intelligence, powerfully realistic graphics and deeply immersive sound and story, TimeShift is proving to be one of the first truly next-gen games to come to market this holiday season.
"We are very excited to ship this highly anticipated title to retail," said Pascal Brochier, president, Global Retail for Vivendi Games. "Players are going to see effects in this game like they never have before - the ability to control time is a very unique feature, which is a lot of fun to play in single or multiplayer mode."
With a comprehensive online 16-player multiplayer mode, featuring time controlling "chrono" grenades, 14 different maps and over 40 different customizable features, TimeShift, was developed for elite multiplayer gamers by drawing inspirations from the best FPS's and adapting itself to the players' unique style by incorporating highly customizable gameplay modifiers resulting in a frenetic and competitive multiplayer experience every game.
The TimeShift video game has an ESRB "M" for Mature rating. For more information, please visit the game's official Web site at www.TimeShiftgame.com
About Saber Interactive
Saber Interactive is a developer of interactive entertainment products for the PC and next-generation consoles. The company is a leader in the research and development of 3D rendering technology and applies its findings to create visually spectacular and unique games. Saber Interactive has developed one of the most sophisticated cross-platform game engines in the industry, the Saber3d Engine. Headquartered in Millburn, New Jersey with a second development office in St. Petersburg, Russia, the company employs an extremely talented team of software engineers, artists and designers with extensive experience in game development. For more information, visit www.saber3d.com.
About Sierra Entertainment
Sierra Entertainment ( www.sierra.com), a global division of Vivendi Games, creates and publishes innovative, high-quality interactive entertainment for videogame systems, handheld gaming devices and personal computers. Sierra Entertainment features a portfolio of titles based on original IP and popular licenses from industry-leading content partners, including F.E.A.R. , Crash Bandicoot®, Spyro The Dragon®, Scarface and Ice Age. Sierra Entertainment has four integrated internal studios providing creative talents and development capabilities across multiple gaming genres: High Moon Studios in San Diego, CA; Massive Entertainment in Malmo, Sweden; Radical Entertainment in Vancouver, B.C.; and Swordfish Studios in Birmingham and Manchester, England.
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