Readers' Award For Falcon 4.0: Allied Force
Falcon 4.0: Allied Force has won another major award. Readers of SimHQ (www.simHQ.com) voted it the Best Commercial Release of 2005 in the Air category, pushing Lock On: Flaming Cliffs and Battle of Britain II: Wings of Victory into second and third place respectively. Allied Force also earned the top spot from staff and moderators at SimHQ.
Readers' Results: 2005 Best Commercial Release (Air)
Falcon 4.0: Allied Force: 44%
Lock On: Flaming Cliffs: 21%
Battle of Britain II: Wings of Victory: 16%
The SimHQ Editors said: "The Allied Force iteration cleaned up many of the bugs of the original title and brought the graphics up to code for the 21st century. Kudos to Graphsim and Lead Pursuit for bringing this superb title back to life, and we hope it helps cultivate the next generation of simulation enthusiasts."
Kurt Giesselman, CEO & President, Lead Pursuit LLC, said: "Any award is particularly gratifying for the team because it underlines the amount of sheer hard we've put in to Allied Force. But such an award from the readers of SimHQ and its staff -- for our first commercial release -- is all the more important. Development at Lead Pursuit is a 365-day a year operation, and we're not kidding. Our future products in the Battlefield Operations Series will maintain that level of commitment."
BACKGROUND INFORMATION
Falcon 4.0: Allied Force, the successor of Falcon 4.0, is an advanced F-16 combat flight simulator for the PC. The player takes on the role of a pilot flying a multitude of missions in either the Balkans Theater of Operations or the Korean Theater of Operations in a fully dynamic, evolving war.
Features include:
Multiple threads for true Dual Core processor support
Improved graphics engine
Reworked multiplayer engine
Highly advanced Artificial Intelligence
716-page advanced .pdf manual, 109-page "new player" printed manual
Reworked Dynamic Campaign Engine
Brand new theater of operations
New high resolution models and cockpits
Highly detailed terrain and airbases
Intuitive User Interface screens
The graphics engine supports real-time terrain lighting, dynamically-shaded 3D volumetric clouds and alpha-blended scattered clouds. Fog is also implemented and combined with new high resolution textures on models and the terrain, the visuals are tremendously improved. Highly detailed and clickable cockpits for three different F-16 aircraft are included: the Block 50/52, 40/42 and MLU variants.
The multiplayer engine features a new, problem-free connection method with support for a centralized, server-system style of play for Internet and Local Area Network (LAN) games. Performance and reliability have been greatly improved for both custom made missions and campaign flights.
The Dynamic Campaign Engine (DCE) is the war simulator where any event happening in any part of the theater of combat affects the war's direction throughout that theater. How you perform in your mission directly, and proportionately, determines what happens elsewhere. This is true for the tens of thousands of computer controlled entities in the game. It means that the player really feels part of a living war environment, part of something that is evolving around them in real time.
Some of the greatest changes have been to improve the interaction of computer controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied Force. Thousands of hours of work has led to remarkable improvements in artificial intelligence. During missions, computer-controlled aircraft will perform with precision. The role of the Forward Air Controller (FAC) is now implemented, allowing the player to co-operate with other flight aircraft when carrying out ground attacks. Brand new Air Traffic Control intelligently manages the flights in and out of bases.
The F-16's electronic systems simulated in Falcon 4.0: Allied Force, including the avionics, are the most realistic for the home personal computer. Numerous modes and sub-modes in air-to-air and air-to-ground radar are accurately implemented to immerse the player in the feel of operating a modern combat aircraft.
The new theater of operations is the Balkans. There are three time periods stretching from the mid-1990s to 2010, featuring appropriate aircraft, squadrons and units. Each theater period has three campaigns, making nine in total for the Balkans. Falcon 4.0: Allied Force also features a heavily revised Korean theater and associated campaigns.
Our Media Pack is available here: http://lead-pursuit.com/media.zip
Lead Pursuit's website is here: www.lead-pursuit.com
Graphsim Entertainment's website is here: www.graphsim.com
Horizon Simulation's website is here: www.horizonsimulation.com
Lead Pursuit LLC is the developer of Falcon 4.0: Allied Force
Graphsim Entertainment Inc is the publisher of Falcon 4.0: Allied Force
Horizon Simulation Ltd is the UK distributor for Falcon 4.0: Allied Force
Atari Inc is the distributor of Falcon 4.0: Allied Force