Pioneers of real time-roleplay games at the GCDC
GC Developer Conference (GCDC)
(21 to 23 August 2006)
In his keynote speech at this year's GCDC, Louis Castle, Vice President of Creative Development at Electronic Arts (EA), will address the topic of "Interface design for console real-time strategy games (RTS)." A pioneer of the RTS genre and creator of the highly-successful Command and Conquer games, Castle developed the firt RTS franchises in the game industry. In 1999, he was awarded the Game Developer Association's Lifetime Achievement Award for his outstanding contributions.
In 1985, together with Brett Sperry, Louis Castle founded Westwood Studios, one of the most successful companies in the industry. As executive producer, creative producer, technical director and programmer, he was involved in the development of over 100 games. Castle is currently intensively involved with the development of RTS titles at EA, as well as future technologies for the genre. One of his projects is the first RTS game for the Xbox 360.
Another speaker at GCDC in Leipzig is Timothy Gerritsen, CEO of Human Head Studios. His presentation will deal with the mammoth project PREY, in a session entitled, "The Project That Would Not Die." Insight will be provided into the different phases of development. He will address the following question: Was PREY an example for the harmonious blending of creativity and cost analysis or was it a unique project that should never be repeated?
Contact for the press:
GERMANY
Susanne Heusler, Press Officer
Telephone: +49 (0) 341 / 678 8184
Fax: +49 (0) 341 - 678 8182
E-mail: s.heusler@leipziger-messe.de
USA
Sean Kauppinen, Kohnke Communications
Telephone +1 (415) 777-4000
E-mail: sean@kohnkecomm.com
Contact partner for sponsors, speakers and visitors:
Frank Sliwka, Project Manager
Telephone: +49 (0) 341 - 678 8288
Fax: +49 (0) 341 - 678 8282
E-mail: f.sliwka@leipziger-messe.de
GCDC on the internet:
www.gcdc-germany.com
15 August 2006