Omni Interactive Audio Immerses PC Gamers With Unique Soundtracks For New Blockbuster Titles
Game Industry's Leading Full Service Audio Production Company Provides Sounds for Latest PC Game Hits including Gods & Heroes: Rome Rising™, Rise of Nations: Rise of Legends™ and Guild Wars Factions™
Redmond, Washington, April 18th, 2006 - Omni
Interactive Audio (www.omniinteractiveaudio.com) - a leading
full service audio production company for the interactive
entertainment industry - today revealed they have created the
immersive soundtracks for several new computer game titles
including: Gods & Heroes: Rome Rising (Perpetual
Entertainment / Platform Publishing), Rise of Nations: Rise
of Legends (Big Huge Games / Microsoft Game Studios)
and Guild Wars Factions (ArenaNet / NCsoft).
Co-founded by former Senior Audio Director at Electronic Arts
Seattle, Alistair Hirst and Senior Sound Artist Robert
Ridihalgh, with a veteran team of audio producers featuring
noted sound designers, composers and recording engineers from
both the video game and record industries, Omni Interactive
Audio provides music, sound effects and voice production
services for AAA computer and video game titles. By
contracting out audio work to Omni, game companies are able
to take advantage of their large team with a broad range of
expertise and experience, including all technical aspects of
integrating and mixing the audio in-game.
Among their latest high-profile soundtrack projects is the
hotly anticipated online action role-playing game Gods &
Heroes: Rome Rising (www.godsandheroes.com), developed by Perpetual
Entertainment, for which Omni was commissioned to create an
original musical score in addition to creating and
implementing the sound effects and voiceovers. "Writing and
producing the music for this game has been a fantastic
experience," said Hirst. "We have created a sweeping score to
match the gorgeous landscapes in the game, and big exciting
battle music cues for the epic squad based battles."
For the upcoming fantasy-based Real-Time-Strategy game Rise
of Legends (www.riseoflegends.com),
the successor to Rise of Nations developed by Big Huge
Games, Omni were responsible for creating, integrating and
mixing all the sound effects, as well as audio post
production for the game's cinematics. Bryan Reynolds,
President of Big Huge Games, commented,"Omni has been
fantastic. They came out and worked closely with us to
establish a sound design we were all happy with, and then we
were able to just turn them loose with our sound tools and
they did a great job with very little intervention needed on
our part."
Guy Whitmore, Audio Director, Microsoft Game Studios: Studio
RX, added, "Where most sound design houses stop short, Omni
follows through to the end. The fact that they have extensive
experience with game audio integration and scripting makes
them worth their weight in gold! With Omni, gone are the days
of throwing audio over the fence to a developer; they work
closely with developers to ensure a great sound design and
audio mix. Plus, they simply create excellent sounds."
Building on their previous sound effects work for Guild
Wars (www.guildwars.com), the best
selling multiplayer action-RPG from developer ArenaNet, the
upcoming stand alone expansion pack Guild Wars
Factions will also feature original sound effects and
cinematic audio post production provided by Omni. This is the
second game from ArenaNet, which was founded by some of the
key members of the creative teams behind the hit games
Warcraft®, StarCraft® and Diablo®, and the creators of
Battle.net®. Guild Wars Factions will be available in
stores worldwide on April 28, 2006.
About Omni Interactive Audio
Gods & Heroes: Rome Rising, Rise of Nations: Rise of
Legends, Guild Wars Factions, Guild Wars, Halo 2, Men Of
Valor, The Sims 2 and five versions of Need For Speed are
just some of the games where you can hear the soundtrack work
of Omni Interactive Audio. When major developers and
publishers like ArenaNet, Electronic Arts, Microsoft, NCsoft
and Vivendi-Universal are looking for creative sound design
with impact, music that hits the mark, voice work that speaks
to you, and a team that smoothly puts it all together and
into the game, including a polished final mix, they have
turned to Omni Interactive Audio. For more information on
Omni Interactive Audio visit www.omniinteractiveaudio.com
The names of products mentioned herein are the trademarks of
their respective owners.
Omni Interactive Audio Press Contact:
Greg O'Connor-Read
Email: greg@topdollarpr.com
Tel: 702-407-0935