ODESSA TWINS will be running with "Vision Engine".
Hamburg, September, 19th 2007
Twintime's mystery action-adventure built on middleware by Trinigy Twintime is developing it's current 3D-action-adventure "Odessa Twins" with Trinigy's "Vision Engine".
Dieter Eichert, gamedesigner and Twintime's CEO is looking forward to collaborate with Trinigy: "With Vision our studio gets a good starting point to implement the prototype. So we are able to keep our focus entirely on gameplay."
Also Twintimes head of development and co-founder Michael Molkenthin shall have encountered Trinigy's support in a manner, that it seems like having second coding team in the backend.
Lars Hodum, producer and also founder at Twintime, is keeping
track of development costs. With relief he says: "By hiding the hardware a middleware like Vision is minimizing the expense of porting between the different gaming consoles."
For more information, interviews or photos please contact:
twintime software & entertainment gmbh
eduardstr. 46 - 48
D-20257 hamburg
tel: +49 (0)40 31992206
fax: +49 (0)40 85352440
mail: stefan.bronneke@twintime.de