Nintendo's Magnetica Helps Those Who Have Lost Their Marbles
New Nintendo DS Puzzle Game Helps the Fun Spiral Out of Control
REDMOND, Wash., June 1, 2006 - Scientists
say magnets provide no real medical benefits, but Nintendo
begs to differ. Magnetica is the perfect prescription
to combat boredom during long summer travel. This new puzzle
game, made exclusively for Nintendo DS, involves much
more than bashing aggies in a marble ring on the playground
blacktop. Magnetica lures players in with a simple premise,
then challenges them to keep their cool through frenzied
rounds of marble elimination. Magnetica, Rated E for
Everyone, launches on June 5.
"Magnetica is the perfect game to kick off our new Touch
Generations brand of casual games," says George Harrison,
Nintendo of America's senior vice president of marketing and
corporate communications. "It's a game that anyone can pick
up and play, whether for a few minutes or a few hours."
Magnetica is the hand-held version of the popular arcade game
Puzz Loop, with a few twists that could only be possible
using the abilities of Nintendo DS. Players use the touch
screen to flick marbles one by one at an ever-growing spiral
chain of marbles. Like-colored marbles attract one another.
Whenever three marbles of the same color connect, they
vanish, sometimes setting off massive chain reactions.
In single-player modes, players can find bonus items that can
slow or stop time, or even reverse the course of the marbles.
Challenge mode features 99 levels on four difficulty
settings, Quest mode offers players a variety of missions and
Puzzle mode requires players to eliminate all marbles on the
screen using a limited supply of their own. Players must deal
with marble-stymieing obstacles like wind, water, switches
and multiple launchers. In the two-player Versus mode,
players can frustrate their opponents with an array of
diabolical weapons: Ion Clouds create smoke screens, Recoils
block an opponent's marbles, Black Holes devour marbles and
Gravitons alter the path of launched marbles.
For more information about Magnetica, visit www.magnetica.nintendods.com.
The new Touch Generations brand includes titles like
Magnetica that anyone can pick up and play, even with little
or no experience with video games. It represents one of the
many ways that Nintendo is making it easy for new
demographics of people to be introduced to video games.
The worldwide innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan,
manufactures and markets hardware and software for its
Nintendo DS, Game Boy® Advance and Nintendo
GameCube systems, and upcoming Wii console.
Since 1983, Nintendo has sold nearly 2.2 billion video games
and more than 375 million hardware units globally, and has
created industry icons like Mario, Donkey Kong®,
Metroid®, Zelda and Pokémon®. A wholly owned
subsidiary, Nintendo of America Inc., based in Redmond,
Wash., serves as headquarters for Nintendo's operations in
the Western Hemisphere. For more information about Nintendo,
visit the company's Web site at www.nintendo.com.