Nintendo Launches New 'Touch Generations' Brand For Nontraditional DS Games
Casual Games Appeal to a Wider Audience
REDMOND, Wash., May 30, 2006 - Starting in
June, Nintendo will begin branding its more casual Nintendo
DS titles under the new Touch Generations label. The
Touch Generations brand will include titles that anyone can
pick up and play, even with little or no experience with
video games. It represents one of the many ways that Nintendo
is making it easy for new demographics of people to be
introduced to video games. Three new games, including a
second brain-training game, will be added to the Touch
Generations category in June.
"We remain committed to turning video games into an inclusive
mass medium that everyone can enjoy," says George Harrison,
Nintendo of America's senior vice president of marketing and
corporate communications. "Touch Generations will help
novices and newcomers identify the fun and uniquely engaging
experiences that are available only on Nintendo DS."
These current and upcoming games will be identified by a
distinctive logo, and will help non-gamers and casual gamers
quickly identify which games might be appropriate for them.
Touch Generations will be one element of Nintendo's
multimillion-dollar campaign to get more and more people
interested in video games.
The first seven titles in the Touch Generations brand include
the following upcoming games:
* Big Brain Academy (launches June
5): The second title in the brain-training series tests
players in five areas: thinking, memorization, computation,
analysis and identification.
* Magnetica (launches June 5): A
simple puzzle game challenges players to connect and
eliminate like-colored marbles before they reach the
goal.
* Sudoku Gridmaster (launches June 26): This
version of the wildly popular puzzle grid features more than
400 sudoku puzzles, all of which were hand-picked by the
original creators of sudoku.
Touch Generations also will include the following
already-released titles:
* Brain Age: Train Your Brain in Minutes a
Day (launched April 17): More than 5 million people
around the world test their brains daily in areas like math,
counting, reading and memorization. Many purchasers include
older people who had never previously played a video
game.
* Nintendogs (launched Aug. 22,
2005): The hugely popular puppy simulation and communication
program lets users pet their pups using the touch screen and
teach them commands using the microphone.
* Tetris® DS (launched March 20): Nintendo's
greatest characters team up with one of the most popular
puzzle games of all time.
* True Swing Golf (launched Jan. 23): In
this realistic golf game, players simply slide the stylus
across the touch screen to strike the ball and send it
flying.
Touch Generations titles can be enjoyed by hard-core gamers
and beginners alike, as evidenced by the positive reviews the
gaming media have given to many of these titles. But as
Nintendo adds new titles to the Touch Generations category,
the two groups will be able to come together and identify
their common ground.
The worldwide innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan,
manufactures and markets hardware and software for its
Nintendo DS, Game Boy® Advance and Nintendo
GameCube systems, and upcoming Wii console.
Since 1983, Nintendo has sold more than 2 billion video games
and more than 360 million hardware units globally, and has
created industry icons like Mario, Donkey Kong®,
Metroid®, Zelda and Pokémon®. A wholly owned
subsidiary, Nintendo of America Inc., based in Redmond,
Wash., serves as headquarters for Nintendo's operations in
the Western Hemisphere. For more information about Nintendo,
visit the company's Web site at www.nintendo.com.