Nintendo And AiLive Announce New Tool For Creative And Easy Wii Development
'LiveMove' Tool Now Available to Wii Developers
REDMOND, Wash., Oct. 12, 2006 - Nintendo and AiLive Inc. announce the immediate availability of LiveMove, a groundbreaking Artificial Intelligence product, that enables the Wii Remote to learn.
Instead of complicated programming, developers need only take a few minutes to train the Wii Remote by examples. LiveMove lets developers focus directly on creative work without the burden of onerous coding requirements, helping them quickly unleash the potential of Wii. The only limitation is the game creator's imagination.
"The Wii coupled with AiLive LiveMove will usher in a new era of natural game control," commented AiLive Chairman Dr. Wei Yen." Powered by AiLive's patented Context Learning, LiveMove will allow the game industry to move away from indirect digital control to more natural analog control for the first time."
"In early 2006, I challenged Dr. Wei Yen and his AI scientists to develop AIware for the Wii Remote. When Nintendo's development teams saw LiveMove, we instantly recognized how it would greatly increase our ability to explore and experiment with new concepts and make our lives easier," says Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd. "This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications."
LiveMove is currently available exclusively to Wii developers and priced at a mass-adoption license fee of $2,500 per seat. Tutorials and demos will be offered by AiLive. For detailed information about LiveMove, visit AiLive's website at www.AiLive.net.
About AiLive:
A leader in Artificial Intelligence for entertainment, AiLive's vision of video games is natural engagement and personalization through player participation. AiLive Inc. was founded in 2000, Palo Alto, California, by a unique, world-class team of scientists across various disciplines of Artificial Intelligence.
About Nintendo:
The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo DS, Game Boy® Advance and Nintendo GameCube systems, and upcoming Wii console. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 375 million hardware units globally, and has created industry icons like Mario, Donkey Kong®, Metroid®, Zelda and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.