New screenshots to Grotesque - Heroes Hunted...
World of Warcraft meets Monty Python
[Press Note] Deidesheim, July 05, 2006 Elves, prick up your
ears! Grotesque - Heroes Hunted is a unique solo role-playing
game with ironic undertone and absorbing story line. Rayk
Kerstan, Creative Director of Silent Dreams: "Grotesque is
developing into a technically advanced game that competes with
next-generation titles like Gothic 3 or Neverwinter Nights 2"
One of Grotesque's strengths is the charismatic characters.
These are displayed in a brilliant quality in a fantasy
environment of dynamic lights with real-time shadows. The world
has bloom, hdr effects and normal/parallax mapping on every
object. Also, NPCs in Grotesque have profuse charisma with
distinctive personalities that will remain in the players'
memory -some of them will surely rise to a cult status! [GP
addition: Description of accompanying screenshots] Screenshot
number 1 Typical scene from Grotesque that parodies Monty
Python and the Holy Grail. Lego-Lars and other soldiers went
into battle to solve a quest that the playable character called
Roger Sun had screwed up miserably previously. Euphorically,
they surround the first (little) enemy without knowing that a
much bigger enemy is waiting for them Screenshot number
2 Protagonist Roger Sun and a NPC fight together against two
hungry Orcs. The hungry Orcs shown on the Screenshot are the
"light version" of the Orc population in Grotesque. Orcs
usually eat flesh from vegetarian humans. The attentive player
will notice that the combat system and UI are similar to the
MMORPG "World of Warcraft". Grotesque has a classical and
transparent User Interface. Screenshot number 3 Deacon in a
conversation with Roger Sun. Deacon, a timid Soldier who always
feels discriminated, is the first companion who fights together
with Roger in the Adventure. During fights, it may happen that
Deacon gets scared and runs away How can you compare
Grotesque - Heroes Hunted with other games? World of Warcraft
(Fighting system, User Interface, Handling) Gothic Series
(Career System, NPC daily routine) Final Fantasy (distinctive
characters, dreamful art design) Monkey Island / Ankh
(Adventure puzzles, humour, communication) In a few weeks, more
screenshots to Grotesque will follow. Additionally, Silent
Dreams will be represented by Schanz International Consultants
(SIC) at the Games Convention 2006 in Leipzig, Gemany (Business
Center /Room D41). SIC will be demo-ing the game to publishers.
For more on "Grotesque - Heroes Hunted": www.grotesque-game.com
For more on SIC: www.schanzgames.com