New Dolby Games Trailer Explores The Creative Side Of Sound
Dolby® Laboratories will present an innovative games trailer at the Game Developers Conference 2006, San Jose, March 20-24. The trailer's unique visuals graphically depict the transformation of sound, demonstrating its variety and possibilities, and were created by Japanese artist Shinichi Shirashi and animated by Joe Encarnation, Dolby's Interactive Media Designer. The audio for the trailer was recorded by Dolby's European Games Manager Valerio C. Faggioni and creative heads Kristian Vester, a renowned Danish programmer and composer, and Guido Zen, a UK sound engineer.
In the audio production of the trailer in January 2006 the team turned their backs on pre-recorded sounds and used an innovative way of generating sound called 'component modelling technology'. This process allowed them to create 'impossible' instruments, like a half-wood, half-glass string instrument played by a bouncing steel ball and struck with two different bows. All sounds for the trailer were created by 'playing' this new instrument.
Games developers can get their hands on the trailer by contacting Allie Brown (azb@dolby.com). Journalists who are interested in seeing the trailer or finding out more about Dolby technologies in games should contact Annette Hailey (annette.hailey@dolby.com).
The Dolby trailers help games developers to promote the excellence of surround sound on their games. The previous Dolby games trailer was used in the premier Xbox360 title Project Gotham Racing III amongst others. Dolby technologies Dolby® Digital and Dolby® Pro Logic II regularly feature in the majority of the top10 titles in the game charts.
About Shinichi Shirashi: He works under the name Symbolon (www.symbolon.jp) and has completed commercial and advertising projects for a number of international clients such as the BBC, Ann Summers and Toni&Guy in the UK and Panasonic Mobile Communications and Columbia Music Entertainment in Japan.
About Kristian Vester: He is also known as Goodiepal (www.ski-pp.com/goodiepal.html), recently composed the sound environment for the Nordic Pavilion at EXPO 2005 in Japan and has worked on audio projects for clients such as Hitachi, Lego, Nokia, Warner and Columbia Pictures.