NaturalMotion at GDC
Meeting developers and publishers to show off euphoria and morpheme.
NaturalMotion, the animation technology company behind the revolutionary euphoria engine, is heading to the 2009 Game Developers Conference to bring partners and members of the media up to date on the company’s product offerings. NaturalMotion recently released version 2.0 of its morpheme animation middleware, with tight integration of NVIDIA PhysX technology.
The company is taking meetings with game developers and publishers of all platforms, as well as technology and games industry press that are interested in how NaturalMotion’s technologies bring game characters to life.
Interested game developers should contact Christian Staack (U.S.) at christian.staack@naturalmotion.com or Andy Payne (UK) at andy.payne@naturalmotion.com
Additionally, NaturalMotion CTO Simon Mack will be presenting two sessions in the conference’s Visual Arts track:
Authoring Runtime Animation and Character Physics with morpheme 2.0 - Wednesday, March 25 at 10:30am – Room 3005, West Hall
morpheme & PhysX: A New Approach to Combining Character Animation and Simulation – Thursday, March 26 at 4:30pm – Room 3002, West Hall
NaturalMotion is also participating in the Game Connection America event.
About NaturalMotion
NaturalMotion Ltd. is the first company to create 3D character animation software based on Dynamic Motion Synthesis (DMS), a technology that utilizes Adaptive Behaviors and artificial intelligence to simulate the human-nervous system. Based on research conducted at Oxford University on the control of body movements, NaturalMotion’s euphoria synthesizes 3D character animation in real time on PLAYSTATION®3, Xbox 360® and PC. Having debuted in Rockstar Games’ record-breaking Grand Theft Auto IV, euphoria is also featured in LucasArts’ Star Wars: The Force Unleashed.
NaturalMotion’s off-line DMS product endorphin creates animation an order of magnitude faster than traditional techniques, and is widely used in the film and game industries, with customers such as Sony, Giant Killer Robots, The Mill, Capcom, Namco and Konami.
NaturalMotion’s third product, morpheme, is the industry’s first graphically authorable animation engine designed to give animators full control over the look of their animations in-game. Announced morpheme customers include Ninja Theory, IO Interactive, BioWare and Red 5.
For further information please visit NaturalMotion’s website www.naturalmotion.com, or join the 150,000 endorphin LE users at community.naturalmotion.com.
©euphoria, endorphin and morpheme are registered trademarks of NaturalMotion Ltd.
Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. "PLAYSTATION" is a registered trademark of Sony Computer Entertainment Inc.
Wes Phillips, TriplePoint for NaturalMotion
(415) 955-8500
wes@triplepointpr.com