Memento Mori
Six possible fates await art robbery investigators Lara and Max.
For Immediate Publication
Hamburg, 2008-08-12 – The forthcoming Mystery-Adventure Memento Mori features no less than six different endings. And the player’s decisions alone determine which of the six possible fates the two investigators will meet in the end. The Russian policewoman Lara and the French ex-art counterfeiter Max investigate a mysterious art robbery in Saint Petersburg in Memento Mori.
The ending of Memento Mori depends on how the player tackles crucial tasks: There are several so-called key scenes for the two playable characters Lara and Max. They are spread across the entire game and allow for a number of different solutions. This means that the key scenes are hidden e.g. in puzzles or dialogues.
For example, Lara must prove she is a thoroughbred policewoman who thinks things through before she acts, even in dramatic situations. Even moral decisions such as unfriendly answers can have an effect on the game’s ultimate ending.
“Therefore, the player can’t make wrong decisions” insists Paul Guillaumon, the producer of Memento Mori from the publisher dtp entertainment. You will progress no matter how you solve the key scene puzzles. But the game evaluates all decisions in background. It then determines from the results which one of the six dramatic endings will be shown. “This way we can motivate all those who are curious to see the other endings to replay the game”, adds Paul Guillaumon. And he promises: “The six endings are vastly different with respect to Max and Lara’s future.”
The exact details of the grand finale cannot be predicted right up to the end thanks to the key scene technique. The entire fate of both main characters ultimately depends on the player´s previous decisions. Their life and their future depend on it because one thing is for sure: The Secret Order of “Ikuinen nukkuja” (engl. “The Eternal Sleeper”) is even capable of murder. For centuries, the members have been protecting a small number of valuable works of art that were painted in the face of death.
The alarm system in the famous Saint Petersburg Eremitage Museum was sabotaged during the latest coup. The perpetrator then switched a priceless work for a copy. Police Captain Sergej Vasilievic Ostankovic puts Larisa “Lara” Ivanova Svetlova, expert for art thefts, on the case undercover. At the same time, he has the means to force the ex-art counterfeiter Maxime “Max” Durand to help out. Together they have to track down the culprits. Their investigations take them on an exciting journey across Europe. But Max and Lara do not yet realise which powers they are really facing.
dtp entertainment will release Memento Mori in autumn 2008.
Features
System:
-3rd-person Point&Click Adventure
PC
-Two playable characters (Max and Lara) Publisher
-Mystery-thriller story about a secret order, dtp entertainment
art thefts and the Angel of Death
-Six different endings Developer:
-Rendered cut scenes Centauri Production/
-3D Environment and inventory Cinemax
-Dynamic camera
About dtp entertainment
dtp entertainment is Germany’s second biggest independent games publisher. With more than 85 employees at its Hamburg headquarters, the company is market leader for adventure games and children’s software, publishing games for all interactive entertainment platforms worldwide.
www.dtp-entertainment.com
Press contact:
Claas Wolter Phone: +49 -40 /66 99 10-43 c.wolter@dtp-entertainment.com
Cécile Schneider Phone: +49 -40 /66 99 10-76 c.schneider@dtp-entertainment.com
dtp entertainment AG -Goldbekplatz 3-5 -D-22303 Hamburg -Fax: +49 -40 / 66 99 10-10