Matrix Games Releases War In The Pacific v1.80 Update
Long-Awaited Major Update Now Available!
For Immediate Release
Staten Island, NY, April 19th, 2006 - Matrix
Games (www.matrixgames.com) and 2by3
Games (www.2by3games.com) are pleased to announce
the release of the v1.80 update for the acclaimed War In The
Pacific.
This update has been a long time in the making and is the
first to also be worked on by the new expanded War in the
Pacific development team. The v1.80 update resolves a host of
issues and makes several improvements to the game since the
last official v1.60 release. More than 80 changes have been
made, including player-requested features such as
improvements to anti-submarine routines, loosened nationality
restrictions on tenders, some air balance changes and the
addition of assault values to the combat report. More
important are the fixes, which include an overhaul of the
pilot tracking an allocation system, a fix for occasional
"lost" leaders, a fix for land unit fragment loss and loss
during air transport and many more.
David Heath, Director of Operations at Matrix Games, stated,
"We feel that this is a very significant update for War in
the Pacific, as it not only addresses a number of
often-reported issues but sets the stage for future
growth."
The v1.80 update is available online as a comprehensive
update for all previous version of War in the Pacific as well
as an incremental updated intended for installation over
v1.60. The v1.80 update includes all changes made in public
beta releases since v1.60. Owners of War in the Pacific are
strongly encourage to upgrade to this new official version,
which can be found in the Matrix Games "Latest Downloads"
link in the "Games" section of the Matrix Games
website.
Based on the highly acclaimed Uncommon Valor design, War In
the Pacific is an expanded and massive undertaking that has
been recognized as another masterpiece from the veteran team
at 2by3 Games, which includes Gary Grigsby, Keith Brors and
Joel Billings.
The scale of War in the Pacific: The Struggle Against Japan
1941-1945 is 60 miles per hex and losses are individual
vehicles, aircraft, guns and squads. Since half the planet
Earth is covered by the titanic Pacific struggle, the game is
massive in scope, covering thousands of ships tens of
thousands of aircraft. Virtually every ship, air group and
battalion sized or larger troop formation is covered in
exacting detail.
For more information, visit the website at www.warinthepacific.net or check the main Matrix
Games page at www.matrixgames.com.
ABOUT MATRIX GAMES
Matrix Games produces, markets and publishes historical
wargames as well as other computer gaming products. Since
2000, Matrix Games has published over two dozen titles and
several award-winning games, including War in the Pacific,
Highway to the Reich, Gary Grigsby's World At War, Flashpoint
Germany, Battles In Normandy, Starshatter and Tin Soldiers:
Julius Caesar. Matrix Games is based in Staten Island, New
York. For more information, visit the Matrix Games website at
www.matrixgames.com.
ABOUT 2 BY 3 GAMES
2 by 3 is about World War 2 games done by 3 guys - Gary
Grigsby, Keith Brors and Joel Billings. Veteran designers and
developers with multiple Hall of Fame titles under their
belts, they are in the midst of a scheduled three game series
which started with the highly acclaimed Uncommon Valor. War
in the Pacific is their second design in this series for
Matrix Games and was followed by Gary Grigsby's World at War
and War Plan Orange in 2005. For more information, visit
their website at www.2by3games.com.
Press Contact:
Joseph Lieberman
Matrix Games
press@matrixgames.com