Marvel Snap amasses $30m in global consumer spending
The digital card game also pulls in 14 million player downloads worldwide three months after its launch
Marvel Snap has amassed $30 million in player spending since its October 2022 release.
As reported by MobileGamer.biz, per Appmagic data, the US made up the lion’s share of revenue with $17.5 million.
The other four top-earning markets included South Korea, with $2 million.
Japan consumers spent $1.4 million, Canada pulled in $1.2 million, and France $915,000.
Apple devices lead player spending at $17.5 million, whereas Android devices made up $13.1 million.
Additionally, Marvel Snap has pulled in 14 million player downloads within the three months since its launch.
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