LucasArts Unveils Exciting New Lineup For E3 2006
INDIANA JONES®, LEGO® STAR WARS™ II: THE ORIGINAL TRILOGY AND NEW INTELLECTUAL PROPERTIES HIGHLIGHT AN INNOVATIVE PRODUCT SLATE
SAN FRANCISCO, CA - May 8, 2006 - Hot off of
its most successful year in company history, LucasArts today
officially revealed its lineup of titles on display at this
year's Electronic Entertainment Expo (E3), May 10-12 in Los
Angeles, CA. From next-generation innovation in Indiana Jones
2007 [working title] to highly anticipated adventures in a
galaxy far, far away (LEGO Star Wars II: The Original Trilogy
and Star Wars® Empire at War: Forces of
Corruption) and completely new intellectual properties
such as Thrillville and Traxion, LucasArts has
something for everyone at E3 2006. The company will also
showcase cutting-edge next-generation technology, including
euphoria from NaturalMotion Ltd. and Digital Molecular Matter
(DMM) from Pixelux Entertainment Inc.
"Last year was far and away the greatest of LucasArts' nearly
25 years as a company," said Jim Ward, president of
LucasArts. "At E3 2006, we look to show the industry that
2005 was just a start -- we're only growing from there. With
excellent games anchored by story and character, plus new
intellectual properties and never-before-seen next-generation
technology that will blow you away, this company's future has
never looked brighter."
INDIANA JONES® 2007 [WORKING TITLE]
Indiana Jones returns in 2007 for his most incredible
interactive expedition ever. Set in 1939, this epic, original
story -- written for the first time under the direction of
George Lucas -- puts you in the fedora of the legendary
adventure hero as he unravels the clues found in ancient
artifacts spanning the globe. From San Francisco's Chinatown
to the world's most sacred ground, Indy must use his fists,
whip and trusty revolver to fight through ruthless opposition
and piece together a mystery of biblical proportions. Indiana
Jones 2007 is LucasArts' first internally developed project
for PlayStation®3 and Xbox 360 video game and
entertainment system from Microsoft, and it also represents
the first collaboration of talents and technology between
LucasArts and Industrial Light & Magic, two companies now
finally under one roof at the new Letterman Digital Arts
Center in San Francisco's Presidio district.
Indiana Jones 2007 debuts the revolutionary new euphoria
technology from NaturalMotion, which delivers
never-before-seen lifelike action and awareness to every
character in real time -- so you'll never see the same thing
twice. For the first time ever, euphoria enables interactive
characters to move, act and even think like actual human
beings, adapting their behavior on the fly and resulting in a
different payoff every single time. This next-gen technology
imbues Indy and his opponents with unparalleled environmental
awareness and survival instincts. They'll stumble, then
attempt to maintain their balance; brace themselves for
falls, then get back up; and reach for nearby ledges when
falling. Each action results in an authentic, varied
performance every time.
Complementing euphoria will be Pixelux Entertainment's
Digital Molecular Matter (DMM) technology, which brings a
level of realism to next-gen games never seen before by
making completely interactive environments that react as they
would in real life. From crumbling walls to shattering glass
and even swaying organic plant life, in-game objects have
material properties that behave realistically all in real
time.
Indiana Jones 2007 also features completely interactive Hot
Set environments, where every setting is open-ended
and completely destructible in a way that only
next-generation consoles can deliver. Use your wits and
daring to make each spring-loaded environment a weapon as you
dispense of foes in clever and unexpected ways. Also, embark
upon thrilling chase sequences that remain true to the spirit
established in scenes such as Indy's pursuit of the motorcade
in Raiders of the Lost Ark, the mine-cart scene in The Temple
of Doom, and the free-for-all aboard the tank in The Last
Crusade. Face Indy off against a devious longtime rival,
reunite him with old friends, and meet more of his most
trusted allies throughout the world.
LEGO® STAR WARS II: THE ORIGINAL TRILOGY
LucasArts recently announced LEGO Star Wars II: The Original
Trilogy, the sequel to the award-winning, best-selling LEGO
Star Wars: The Video Game published in 2005. LEGO Star Wars
II takes the fun and endless customization ability of the
LEGO play pattern and combines it with the epic story,
characters and action from the revolutionary Star Wars:
Episodes IV, V and VI. With a unique tongue-in-cheek take on
the Original Trilogy, LEGO Star Wars II lets you build and
battle your way through your favorite film moments. From
Darth Vader's pursuit of Princess Leia aboard her Blockade
Runner to Luke's final confrontation with Emperor Palpatine,
the game includes even more of the family-friendly LEGO
action, puzzles and humor that earned the original LEGO Star
Wars its ranking as the 10th best-selling video game in
2005.
For the first time ever, characters can get in and out of
vehicles, as well as ride creatures. Because it's LEGO style,
you can also mix and match the body parts of more than 50
playable characters to create one of millions of possible
LEGO Star Wars heroes. And on PlayStation®2, Xbox® and
Windows platforms, a game save from the first LEGO Star Wars
can unlock another 50-plus additional characters for Free
Play mode -- that's more than 100 total characters! Other
exciting additions include free-roaming vehicle levels, the
ability to switch ships at will in Free Play mode, cool new
character-specific attacks and maneuvers, playable mini-kit
vehicles, an adaptive difficulty option and more.
May the Force build with you with versions developed by
Traveller's Tales for the Xbox 360 and Xbox video game
systems from Microsoft, PlayStation 2 computer entertainment
system, Sony PSP, Nintendo GameCube and
Windows, as well as handheld versions developed by Amaze
Entertainment for Nintendo DS and Nintendo Game Boy®
Advance. On September 12, LEGO Star Wars II will be released
with Lucasfilm Ltd.'s release of individual two-disc releases
of Star Wars, The Empire Strikes Back and Return of
the Jedi. Each release includes the 2004 digitally
remastered version of the movie and, as bonus material, the
theatrical edition of the film.
STAR WARS® EMPIRE AT WAR: FORCES OF
CORRUPTION
Following the success of Star Wars: Empire at War, the
best-selling PC game of Q1 2006, LucasArts announces an
expansion pack titled Star Wars Empire at War: Forces of
Corruption. A widely appealing strategy game, Empire at War
let gamers play the light side or the dark side in an epic
Galactic Civil War. Now, for the first time ever, Star Wars
Empire at War: Forces of Corruption introduces a unique point
of view -- the corrupt side.
The Rebels have just destroyed the Death Star, and the galaxy
is in turmoil. As an aspiring Underworld figure named Tyber
Zann, spread corruption throughout the galaxy using new
strategic gameplay elements to influence other factions,
steal their funds, slow their production, spy on them and
more, all en route to becoming the most notorious criminal
leader since Jabba the Hutt. Exciting new land-tactical
options like customizable, upgradeable bases and guerilla
warfare allow for innovative battlefield tactics. Take
command of and confront new fighting units for all factions
(Rebel B-wings, Imperial TIE interceptors, Darth Vader's
Executor Super Star Destroyer and more), and take down anyone
who stands in your way of ruling the Underworld, be they new
battlefield heroes like Luke Skywalker and Yoda or the forces
of your most bitter rival -- Jabba. Destroy capital ships
with the awesome firepower of the second Death Star, and
satiate Tyber's drive for the deadliest capital ship in the
galaxy, a devastatingly powerful Super Star Destroyer known
as the Eclipse.
In a galaxy closer to home, new intellectual properties such
as Thrillville and Traxion are contributing to LucasArts'
most diverse E3 lineup in company history.
THRILLVILLE
Visit Thrillville for a nonstop party in a theme park you
create. An all-access pass to adventure and fun, Thrillville
lets you experience a fully interactive and customizable
amusement park where you can play dozens of midway minigames,
interact with your park guests, and even build and ride
roller coasters and over 100 attractions. Thrillville
combines elements of simulation, party games and social
interaction like nothing before it -- all in one of the most
family-friendly console games ever!
For the first time ever, Thrillville allows gamers of all
ages to easily build and customize the coaster of your
dreams. Gone are the days of the complex PC techniques used
in other coaster games. Rather, Thrillville's easy to use
building mode has been designed specifically for the console
platforms and makes building all 75-plus rides from wooden,
corkscrew and inverted coasters to merry go rounds, trains
and carnival rides, easy, and most importantly, fun.
Imagination is the only height limit with Thrillville, where
the fun ranges from racing on go-kart tracks you put together
and playing mini-golf on courses you designed to joining
friends for dozens of four-player party games, from bumper
cars to arcade shoot-'em-ups. You can also tour the park on
foot -- a first for theme-park titles -- chatting and joking
with all the guests to help them out and make sure they're
enjoying themselves. Slated for a fall release, Thrillville
is being developed by Frontier Development for PlayStation 2,
Xbox and PSP.
TRAXION
Gaming and music combine like never before on your PSP in
Traxion -- where your tracks drive the action. Loaded with
dozens of minigames and a variety of music from leading
artists -- and fully compatible with every MP3 file on your
memory stick -- Traxion sucks you in as the music not only
provides the soundtrack, but also changes the way the games
are played! Imagine the rocking guitar chords of heavy metal,
the strong beats of rap, the smooth tones of jazz, or even
the crazy pace of polka -- all impact gameplay in a different
way. Traxion's unique music analysis tool allows for your
favorite tunes to drive the gameplay, resulting in a dazzling
visual and sensory experience that is different every time
you play. And because you control the music, infinite
possibilities for personalized gameplay experiences exist.
Change your tune and change your game when Traxion, developed
by Kuju Entertainment, releases this fall.
Found at Booth 152 in the Concourse Hall, LucasArts has
tripled its booth size from the previous year. All tours are
by appointment only until the booth is open to all attendees
after 12:00 p.m. on Friday, May 12.
About LucasArts
LucasArts, a Lucasfilm Ltd. company, is a leading developer
and publisher of interactive entertainment software worldwide
for video game console systems, computers and the Internet.
Based in San Francisco, Calif., as well as on the Internet at
www.lucasarts.com, LucasArts was created in
1982 by George Lucas to provide an interactive element to his
vision of a state-of-the-art, multifaceted entertainment
company.
Lucasfilm Ltd. is one of the world's leading film and
entertainment companies. Founded by George Lucas in 1971, it
is a privately held, fully integrated entertainment company.
In addition to its motion-picture and television production
operations, the company's global activities include
Industrial Light & Magic and Skywalker Sound, serving the
digital needs of the entertainment industry for
visual-effects and audio post-production; and Lucas
Licensing, which manages the global merchandising activities
for Lucasfilm's entertainment properties. Additionally, Lucas
Online creates Internet-based content for Lucasfilm's
entertainment properties and businesses. Lucasfilm's
motion-picture productions include five of the 20 biggest
box-office hits of all time and have received 19 Oscars and
53 Academy Award nominations. Lucasfilm's television projects
have won 12 Emmy Awards. Lucasfilm Ltd. is headquartered in
San Francisco, Calif.
About NaturalMotion Ltd.
NaturalMotion Ltd. is the first company to create 3D
character animation software based on Dynamic Motion
Synthesis (DMS), a technology that utilizes Adaptive
Behaviors and artificial intelligence to simulate the human
nervous system. Based on Oxford University research on the
control of body movements, NaturalMotion's first product,
endorphin synthesizes off-line 3D character animation in real
time. With customers such as Sony, Capcom, Namco and Konami,
endorphin has rapidly become the tool of choice for many
leading games and visual effects artists creating high-end
animation. euphoria, NaturalMotion's latest technology, is a
run-time animation technology for game play and development
on next-generation platforms, including PLAYSTATION®3, Xbox
360 and PC. Also based on NaturalMotion's DMS
technology, euphoria uses the CPUs of next-generation
platforms to synthesize interactive animations on the fly,
resulting in truly unique game moments that occur during the
player's experience. For further information on endorphin and
euphoria please visit NaturalMotion's website www.naturalmotion.com, or join the 20,000
endorphin LE users at community.naturalmotion.com.
About Pixelux Entertainment Inc.
With engineers who have worked on everything from military
missile tracking to the racecars of legendary NASCAR®
drivers, Pixelux was founded in October 2003 with a mission
of automating art asset production through physical
simulation. Digital Molecular Matter (DMM) technology has
been designed to take full advantage of next-generation
architectures, utilizing GPUs and multiprocessor cores to
achieve an unprecedented degree of realism. Pixelux is a
member of middleware programs for both the PlayStation®3 and
Xbox 360 with versions of DMM being prepared to take
unique advantage of each of these platforms. DMM will also be
available for properly equipped PCs. Pixelux is currently
working exclusively with LucasArts to apply DMM into
next-generation games released through September 2008, such
as new titles based on Indiana Jones® and Star Wars®. Pixelux
is also marketing middleware products to the United States
military. For more information, please visit www.pixeluxentertainment.com.
About TT Games Ltd. Based in Beaconsfield, England, TT Games
Ltd. is the only publisher to specialize in computer and
video games for young gamers and their families. LEGO Star
Wars was their first step on the road to becoming the leading
publisher in this market, and LEGO Star Wars II will further
realize this goal.
About The LEGO Group The LEGO Group is a privately held,
family-owned company, based in Billund, Denmark. The Company
is one of the world's leading manufacturers of creatively
educational play materials for children. The LEGO Group is
committed to the development of children's creative and
imaginative abilities, and its employees are guided by the
motto adopted in the 1930s by the founder Ole Kirk
Christiansen: "Only the best is good enough." www.lego.com
LEGO and the LEGO logo are trademarks of the LEGO Group.
®2006 The LEGO Group.
About Petroglyph Games Inc.
Petroglyph is an independent development studio located in
Las Vegas, NV. It was founded by industry veterans Joe
Bostic, Michael Legg, and Steve Tall, who have over 50 years
of combined game development experience. The studio
specializes in the Real-Time Strategy (RTS) game genre for
the PC and leverages the experience gained from developing
the original Command & Conquer franchise. For more
information, please visit www.petroglyphgames.com.
About Frontier Developments Ltd.
Frontier and its founder, David Braben, have a long
association with Chris Sawyer going back to 1987, when Chris
first worked on PC versions of the famous "Elite" and "Virus"
games. Frontier has for many years used its own cutting-edge
3D game engine on both PC and console titles. The company has
a strong track record of creating both innovative 'own-IP'
games and original high-quality titles that give a faithful
treatment of existing brands. The company's most recent two
console games gathered three prestigious BAFTA (The British
Academy of Film and Television Arts) nominations between them
("Wallace & Gromit in Project Zoo" on PlayStation®2,
Xbox, GameCube and PC, based on Aardman Animations Ltd.'s
multiple Oscar®-winning duo; and the novel, award-winning
"Dog's Life" published by Sony Computer Entertainment Europe
on PlayStation®2). Frontier employs approximately 90 people,
and has offices in Cambridge in the UK.
About Kuju Entertainment
Kuju Entertainment is one of Europe's leading independent
games developers. Located in 2 studios in the south of
England, with over 80 staff, Kuju has a substantial
multi-platform development capability. With a unique blend of
PC and console experience, allied with more than ten years
experience developing top rated titles, Kuju is ideally
placed to produce world class titles on all major formats.
Augmenting its development teams, Kuju's world class
technology group has built state of the art engines for PC,
PlayStation2 and, most recently, X-Box; these engines form
the basis for most product development. In addition to its
console and PC capability Kuju has recently established a new
business unit at its Godalming facility developing content
for handheld and mobile platforms. This new group has
experience developing for WAP, EPOC and Game Boy Advance.
Established in April 2000, this rapidly growing unit already
counts some of the biggest names in the mobile
telecommunication business among its customers.
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