LucasArts' Darrell Rodriguez
The company president on Monkey Island, new IP and the importance of story
You weigh out all the different opportunities and go in with open eyes. But you build the game to quality and something you're absolutely passionate about.
If you look back on the film industry in the seventies, and the summer blockbusters - like Jaws - that's the evolution that the videogames industry is heading for. You see a lot of people moving to the Spring, and I think that is important for the industry.
Christmas will continue to be extremely important, but I think you'll see more and more titles coming out in Spring, and in other parts of the year.
Come on!
That's right, and that's the goal - we need to address how people are consuming products. People want accessibility, they want chunkability, they want social games. I think they also want the big blockbuster experience as well, so we'll do it all.
To demo it, to rent it, to buy it - from multiple websites or media - it's very cool. Whether it's on the LucasArts homepage, or on Facebook, or embedded in a press release, or on GamesIndustry.biz...
Yes - it speaks, again, to how people want their products - accessibility. It's an exciting product, and somewhere we need to be, so that's why we're on there with Monkey Island.
I don't know that it took us by surprise necessarily, but I think it's important to the industry at large.
Nice link... It is a platform we'll definitely watch. I'm excited about it, and I'll probably get one personally - but we'll watch and consider.
It is something that you deal with when you programme and build games, sure - but you also need to understand those platforms and build games that work on them as well. It's something we're definitely cognisant of, and strive to do.
We saw a great success with Monkey Island 1 on iPhone and XBLA, and that encouraged us to expand our platforms even further. That's how we make our decisions - there's success with one, then we leap off onto another.
Absolutely.
I think that story and character will ultimately win out. That's why we're completely focused on it, it's why LucasArts has always been focused on it - and why the LucasFilm company, with Star Wars and Clone Wars and all that we do - is always about story and character.
It's extremely important for us, and yes - potentially an evolution for the industry.
Darrell Rodriguez is president of LucasArts. Interview by Phil Elliott.