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Lost Planet 3 struggles in Japan

JoJo's Bizarre Adventure tops chart, but Capcom's shooter sells just 27k in debut week

Lost Planet 3 had a poor debut week in Japan, selling just 27,000 copies to enter the charts in fourth place.

The third game in Capcom's ailing action franchise also failed to perform in the UK, though the Japanese publisher may have expected a stronger showing in its native market. Lost Planet 3 was topped by three new releases, most notably JoJo's Bizarre Adventure: All Star Battle, which hit the top spot after selling 425,000 units.

In the hardware chart, both the 3DS XL and the PlayStation 3 saw a distinct improvement over the previous week's sales, though the 3DS XL remained the best-selling platform by a wide margin.

The software chart is below, with lifetime sales in parentheses:

  • 1. [PS3] JoJo's Bizarre Adventure: All Star Battle (Namco Bandai, 08/29/13) - 425,718 (New)
  • 2. [PS3] Final Fantasy XIV: A Realm Reborn (Square Enix, 08/27/13) - 184,018(New)
  • 3. [PSV] Ragnarok Odyssey Ace (GungHo Online Entertainment, 08/29/13) - 31,622 (New)
  • 4. [PS3] Lost Planet 3 (Capcom, 08/29/13) - 27,503 (New)
  • 5. [3DS] Disney Magic Castle: My Happy Life (Namco Bandai, 08/01/13) - 17,061 (244,570)
  • 6. [3DS] Mario & Luigi: Dream Team (Nintendo, 07/18/13) - 16,723 (281,700)
  • 7. [3DS] Tomodachi Collection: New Life (Nintendo, 04/18/13) - (1,409,182)
  • 8. [PSP] Saki: Achiga-Hen Portable (Alchemist, 08/29/13) - 13,806 (New)
  • 9. [3DS] Yokai Watch (Level-5, 07/11/13) - 10,895 (154,691)
  • 10. [3DS] Animal Crossing: New Leaf (Nintendo, 11/08/12) - 8,702 (3,395,088)

The hardware chart is below, with the previous week's sales in parentheses:

  • 1. 3DS LL - 49,149 (35,044)
  • 2. PlayStation 3 - 20,090 (12,689)
  • 3. 3DS - 17,873 (16,053)
  • 4. PlayStation Vita - 8,405 (11,507)
  • 5. Wii U - 6,741 (7,030)
  • 6. PSP - 6,218 (5,735)
  • 7. Wii - 1,141 (1,103)
  • 8. Xbox 360 - 177 (196)

Thanks Gematsu.

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Matthew Handrahan avatar
Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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