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League of Legends: Wild Rift generates over $150m

Mobile MOBA game reaches consumer spending milestone a year after release

Riot Games' free-to-play MOBA League of Legends: Wild Rift has generated over $150 million in global consumer spending after releasing in October 2020, according to App Annie.

The app analytics firm said the game reached the milestone 370 days after launch.

The United States and Brazil are reported as the top countries where players spend the most on Wild Rift.

By comparison, Tencent's Honor of Kings hit $150 million in 249 days whereas Arena of Valor did the same in 543 days. Mobile Legends: Bang Bang reached that goal within 670 days.

The United States and Brazil are reported as the top countries where players spend the most on the title.

Wild Rift is Riot's most successful foray into mobile so far, with Sensor Tower reporting that it brings in more in player spending than Teamfight Tactics and Legends of Runeterra combined.

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Jeffrey Rousseau: Jeffrey joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.
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