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KarmaStar

Tactical card game yours for £2.99 from the Apple App Store.

Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced KarmaStar for the iPhone™ and iPod® Touch. Developed by acclaimed game designer Harvey Smith (Deus Ex), the game is a tactical card game and features a quirky, signature art style. A light-hearted strategy game that lasts about 10 minutes, KarmaStar challenges players to maneuver through life against two opponents in just eight turns to build up personal traits and make opportunistic use of Wildcards and Bonus Scores. Just like real life, the game supports different paths to victory.

“The iPhone and iPod Touch have effectively reinvigorated mobile gaming, allowing publishers to offer a truly rich and immersive play experience never before seen on a mobile device,” said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. “With titles such as KarmaStar, Majesco is continuing to expand our reach to new platforms where we can offer the most enjoyable casual gaming experience to everyone.”

“Working on KarmaStar was exciting for several reasons,” added Harvey Smith. “While my primary project is a console/PC game, I love the iPhone. It's an amazing device and working with a tiny team allowed me to touch many aspects of the project. Majesco was supportive as we experimented with our game mechanics, which was critical since KarmaStar is a card-game/board-game hybrid. In general, my respect for strategy game designers just went through the roof. I'm really glad I got the chance to work on a game like this.”

As players advance through each stage in KarmaStar, they must build up five personal traits – Health, Mind, People, Love, and Money – and overcome obstacles from each phase of human existence. The game is a combination of immediate tactics, longer-term planning and luck. All the while, players must make decisions about how they treat other players when faced with an assortment of life’s most embarrassing and triumphant moments. Building traits early can pay off later and players will learn that sacrifices can sometimes lead to greater rewards.

Combining a host of technical features – including the ability to play alone against the game’s AI or with two other players via WiFi – KarmaStar offers silky smooth animations and frame rate to make the playing experience that much more rewarding. Whether playing alone or against others, KarmaStar also tracks the player’s achievements, career high score, wins and losses, while giving players the option to listen to music from their iPod music library during play.

KarmaStar is now available for purchase through Apple’s iTunes Store for £2.99. For additional information about Majesco’s exciting line of products, please visit: www.majescoentertainment.com or www.majescoeurope.com.

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama™ and Cake Mania®2 for Nintendo DS™, and Cooking Mama World Kitchen and Jillian Michaels’ Fitness Ultimatum 2009 for Wii™. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoeurope.com.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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