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Infernal Engine

Now to include integration with the RakNet game network engine at no extra cost.

JUNE 1, 2010 – LEWISVILLE, TX – In keeping with their promise to deliver game developers a “complete solution,” Terminal Reality announced today that integration of the RakNet game network engine will now be included at no additional cost to licensees of its popular Infernal Engine. Used to power the award winning Ghostbusters: The Video Game, the Infernal Engine will leverage RakNet to provide advanced networking features such as game object replication, NAT traversal, and patching.

"We are proud to offer Infernal Engine developers the robust multiplayer power that RakNet provides right out-of-the-box," said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "The Infernal Engine is the best cross-platform game engine on the market and with the inclusion of RakNet, our developers can create multiplayer experiences that feature the smoothest and most effective technologies available. We are pleased to welcome RakNet to the Infernal Engine family and will continue to invest heavily in our technology throughout 2010."

“The Infernal Engine is a top-tier integrated solution to games, and we are proud to help provide the online component,” said Kevin Jenkins, president of Jenkins Software. “RakNet's large and robust feature set will enable developers to quickly resolve technical issues, maintaining focus on delivering fun games.”

Infernal Engine offers all the support needed for rapid development of multiplayer titles. With high-level actor synchronization supporting properties and functions replication, flexible architecture that can be used in peer-to-peer or server-client games and a ready to use network state machine will get you up and going in record time. Major networking features of the Infernal Engine include:

Uses RakNet for the reliable transport infrastructure. Additional built in support for Quazal/NetZ ready to use, if required. Flexible property and function definition system, reliable and unreliable channels. Script functions network support. Flexible architecture in regard to actor authority supporting any network topology. Complex dead-reckoning for efficient state update. High efficiency, low latency game state replication. Compression and secure connections. Join in progress and host migration support.

The Infernal Engine easily scales between systems whether developing for the Xbox 360, PlayStation 3, the Nintendo Wii, PlayStation Portable, or PC. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a demo request.

About RakNet

RakNet is a C++ game networking engine designed for ease of use and performance. Features include object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging. RakNet has been shipped on the PS3, XBOX 360, Windows, Windows CE, Linux, Mac, and iPhone among others. Visit http://www.raknet.net/raknet/ for more information.

About Terminal Reality

Founded in 1994 and based in Lewisville, TX, Terminal Reality Inc (“TRI”) is a powerhouse veteran game developer--one of the largest and most successful independents in the industry. TRI has produced over 30 titles for 9 platforms and more than 80 SKUs. Terminal Reality continues to develop and license its amazing cross-platform game technology, the Infernal Engine ® , which powered TRI’s highly acclaimed Ghostbusters: The Video Game and 20+ other titles currently on shelves or in production from 15+ licensed studios & publishers

Contacts:

Dallas M. Niebuhr

For The Win! PR for Terminal Reality

206.661.8185

Dallas@forthewinpr.com

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