Infernal Engine
Licensed by the likes of Escalation Studios, Threewave Software, Red Fly Studio, Wideload Games, Piranha Games and SpiderMonk Entertainment.
FEBRUARY 16, 2009 – LEWISVILLE, TX – Terminal Reality officially announced today six partners who have licensed their revolutionary next-generation development platform, the Infernal Engine. Escalation Studios, Threewave Software, Red Fly Studio, Wideload Games, Piranha Games, and SpiderMonk Entertainment all have chosen to use Terminal Reality's Infernal Engine as their game development platform of choice.
"We're really pleased to be working with such an amazing list of partners," said Joe Kreiner, VP Sales and Marketing with Terminal Reality. "With such a talented group of licensees, the Infernal Engine will be will be an integral part of delivering many critically acclaimed titles.
Boasting excellent cross platform support, game developers welcome the ease with which the Infernal Engine scales between systems, all the while taking advantage of the Infernal Engine's powerful particle system, advanced physics solution and ultra-realistic environments and characters. On top of a great feature set, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity.
"Because the Infernal Engine seamlessly scales between platforms, the once financially limiting process of porting a game from one platform to another is greatly reduced," said Kreiner.
"The Infernal Engine allows a growing studio like Escalation to hit the ground running - making high quality games across multiple platforms," said Marc Tardif, Managing Director, Escalation Studios.
Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the DICE Conference in Red Rock, NV from February 17 – 20, 2009 and at the Game Developers Conference (GDC) in San Francisco from March 23 – 27 in San Francisco, CA. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a DICE or GDC appointment request.
About Terminal Reality
Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.
Contacts:
Hillary L. Lyons
For The Win! PR for Terminal Reality
206.359.0257
Hillary@forthewinpr.com
William O'Neal
For The Win! PR for Terminal Reality
404.414.2872
William@forthewinpr.com