Industry Veterans Launch New Game Development Studio, Slapdash Games
Award-Winning Team To Focus on Casual Games for PC, Next-Gen Consoles, and Mobile
FOR IMMEDIATE RELEASE
Dallas, TX, August 1, 2007 - Five game development veterans today announced the formation of Slapdash Games, a new studio committed to creating compelling casual cross-platform games for all ages and demographics.
The core development team at Slapdash Games is composed of Scott Hansen, Matthew Molloy, Darren Walker and Chad Woyewodzic, four individuals with a combined 45 years development experience, most recently working at MumboJumbo. They created the record-breaking hit Luxor, as well as the critically acclaimed top selling games Luxor: Amun Rising, Luxor Mah Jong, Luxor 2 and the number one hit Chainz 2: Relinked. Luxor 2 was nominated for Best Puzzle Game and Casual Game of the Year and was the winner of the 2006 Craft Awards for Best Audio and Best Visual Arts by the members of the Casual Games Association.
The fifth founding member and acting CEO of Slapdash Games is Marcus Hopkins, currently the head of fellow game developer Method Solutions. Method Solutions is providing the initial funding and is working closely with the team to establish the foundation of the company and keep the development staff's energy directed towards making games.
"The team at Slapdash Games is unmatched in terms of creating fun, addicting games that are embraced by the mass market," said Marcus Hopkins. "I applaud their decision to go out on their own and I look forward to helping them become a formidable force in the casual gaming space."
Information on Slapdash's first titles will be announced shortly.
About Slapdash Games
Formed in 2007 by five game industry veterans, Slapdash Games' goal is to become the number one casual games developer in the market by creating innovative, compelling and fun games playable by all ages and demographics.
www.slapdashgames.com
About Method Solutions
Everything small is big at Method. We specialize in bringing big budget excitement to small devices. >From mobile and casual games to handheld, we create the experience that brings audiences back for more. The Method management team brings a distinguished history of shipping innovative, profitable digital media products for the mobile, handheld, advertainment and media hardware markets. Method has experience in catering to both the casual and hardcore gamer markets, and we're constantly discovering new ways to expand our already massive audience. At Method, we bring mass appeal and big production to pocket-sized devices.
www.method-solutions.com
Contact:
Corey Wade
Sandbox Strategies
212-213-2451 x223
corey@sandboxstrat.com