Skip to main content

In brief: this week's mobile gaming news

Mobile forum hears execs question the casual market

Our sister site, MobileIndustry.biz, covers all the latest news in the growing mobile gaming sector. Here, we present a round-up of this week's developments.

The Osney Media Mobile Gaming Forum took place this week, where leading players in the mobile market discussed the key issues affecting the industry.

During a panel discussion, Jamba's Thomas Richter questioned the industry's current obsession with the casual audience, asking: "Why are we still explaining to each other that casual gaming is the way to go, talking to a target group that is absolutely price sensitive and not loyal at all?"

I-Play's Leighton Webb later dismissed suggestions that the industry is to focused on the casual market, warning: "To ignore casual is to ignore the reality of the games industry."

During the same event, Gameloft's Gonzague de Vallois warned that mobile companies must find better ways to communicate with their customers if the industry hopes to expand. The vice president's thoughts can be read here.

In product news, Kiloo has announced it will be bringing over 20 Commodore C64 titles to market during the next three years. The company is partnering with Commodore Gaming, with the first three titles confirmed as Jupiter Lander, Triad and Jack Attack.

Developer Breakpoint has announced it is working with CD Projekt on a mobile version of The Witcher. The title will share marketing opportunities wilth the PC title, to be released later this year by Atari.

Twistbox Games has acquired Infospace's US studio, along with its assets. The studio is well known for its Play for Prizes games, with Twistbox confirming three new titles due for Q1.

Finally, MobileIndustry.biz has an interview with THQ Wireless's James Scalpello. The marketing director discusses mobile versions of popular console brands and his belief that the mobile sector will never be as popular as console gaming.

Read this next

Matt Martin avatar
Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.