IBM To Keynote Game Technology Association Meeting On October 26, 2005, Discuss New Processors
Austin, Texas - September 12, 2005 - The Game Technology Association (GTA), a peer networking group specifically serving companies involved in producing hardware, software and network enabling technologies for video game development on all platforms and devices, announced today that IBM Senior Executive Architect for Games George Dolbier will keynote the fall Game Technology Association meeting on October 26, 2005 in Austin, Texas. Mr. Dolbier will discuss details of the IBM Processors that will power next generation game platforms, and how the new processors and consoles will drive new and unique infrastructure considerations for connected console and online games.
The GTA meeting takes place Oct. 26th, the day before the Austin Game Conference, from 11 AM to 5 PM, and is open to qualified company participants; membership is not required to attend. Details and registration information is available on the GTA web site: http://www.GameTechnologyAssociation.com . The meeting is sponsored by IBM Games and InterActive Entertainment in conjunction with Online Game Services, Inc. (OGSI).
GTA meetings offer a casual, peer-to-peer forum where technology leaders can meet, exchange ideas and conduct business in a relaxed atmosphere. This is a unique forum unto the industry, game developers and publishers will not be in attendance. GTA serves the needs of companies involved in producing software and hardware technologies for the creation of interactive entertainment for video game consoles, handheld and mobile devices, personal computers, consumer electronics and the Internet. Qualified participants include game development application and tools providers, middleware and development software companies, game console and platform companies, art, animation and audio tools companies, video, audio and graphic chip and card companies and peripherals companies.
The GTA meeting will kick-off with the keynote from IBM highlighting the unique capabilities of this next generation of processors, the infrastructure requirements, and new programming models as well as the broad applicability across the games industry, followed by lunch and a series of industry discussions.
"The underlying architecture of these next generation processors, give them broad application to many industries and purposes. We are delighted that Games is the first industry to truly embrace the new technology, not only will this bring game play and experience to a new level but will also continue to draw the attention of other industries to our emerging industry," said David Laux, Global Executive for Games and Interactive Entertainment IBM. "We are excited to be involved with the GTA and the attending companies that are perfectly positioned to take advantage of this new era in entertainment, communications and collaboration."
"The platforms available for interactive entertainment continue to increase in number, power and complexity," said Christopher V. Sherman, Game Technology Association and Game Initiative executive director. "Having the opportunity to hear IBM discuss their plans for the Cell Processor will provide a distinct competitive advantage for all companies creating hardware, software and networking technology for video game development."
GTA Meeting Registration
The cost to attend the October 26, 2005 GTA meeting is $99 per attendee with online registration prior to October 25, 2005. Onsite registration on October 26, 2005 is $145. Attendees are expected to be CEOs, strategic alliance executives, senior marketing execs, business development execs and developer relations and publisher relations professionals. Qualified participants are welcome to register online to attend the meeting at http://www.GameTechnologyAssociation.com
About the Game Technology Association
The Game Technology Association serves the needs of companies involved in producing software and hardware technologies for the creation of interactive entertainment for video game consoles, handheld and mobile devices, personal computers, consumer electronics and the Internet. Qualified participants include game development application and tools providers, middleware and development software companies, game console and platform companies, art, animation and audio tools companies, video, audio and graphic chip and card companies and peripherals companies. The Game Technology Association is managed by The Game Initiative. The Game Technology Association web site is http://www.GameTechnologyAssociation.com
About The Game Initiative
The Game Initiative is a leading producer of conferences and events for professionals in the computer and video game industry. The Initiative is chartered with the growth of the industry through events, public awareness, information and supporting programs and serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles, handheld devices, personal computers and the Internet. Game Initiative events include the Austin Game Conference, the Mobile Game Conference, the Women's Game Conference, the Game Writers Conference, the Advertising In Games Forum, the Casual Games Conference, Game Technology Association Meetings and the How to Break into the Game Industry national conference series. More information about The Game Initiative can be found at http://www.GameConferences.com
About Online Game Services Inc.
Online Game Services Inc. is the US subsidiary of Solid Networks Inc., a Tokyo-based company that has been hosting and managing online games in Japan since 1999. OGSI is adapting Solid Networks' proven Game Service Provider business model to the North American market, and offers robust, competitive hosting and services tailored to the needs of the games industry.
Contact:
Tim Williams
Game Technology Association
512.289.8687
tim@gametechnologyassociation.com