Games for Health Holds One-Day Event at USC during E3 Expo Week
Conference to Explore Emerging Use of Videogames and Game Technologies in Health and Healthcare
Portland, ME - May 8, 2006 -- On Tuesday May
9, 2006, the eve of the Electronic Entertainment Expo (E3) in
Los Angeles, more than 125 game developers, researchers,
sponsors, healthcare providers and other experts will gather
at the University of Southern California's Davidson
Conference Center to discuss how cutting-edge videogame
technologies and development techniques are contributing to
breakthroughs in health and healthcare. This event, organized
by the Games for Health Project (www.gamesforhealth.org) is supported by the Robert
Wood Johnson Foundation and TATRC (www.tatrc.org), and hosted by USC's Annenberg
School for Communications and USC's Institute for Creative
Technologies.
The morning program will showcase original efforts to use
exciting, high-impact games that help audiences through
health messaging, disease management, physical rehabilitation
and behavioral and mental health treatment. Presenters will
also highlight training and planning games that support
telemedicine delivery, trauma surgery and response to both
natural and manmade disasters. Held in Los Angeles the day
before E3 kicks off, Games for Health Day will devote
afternoon sessions to consumer videogame products that can be
used for personal and patient-directed health benefits.
Speakers will present research results showing: the effects
of Konami's Dance Dance Revolution on physical activity
levels, the use of games in relation to cognitive health, and
ways to reduce anxiety among children being prepped for
surgery by giving them portable game systems. Experts also
will discuss the growing exergaming market, along with
efforts to use Nintendo's GameCube and other videogame
console systems to create new interfaces for doctors and
patients to manage chronic diseases. More information about
the event is available at http://www.gamesforhealth.org/archives/000135.html
"What is interesting about the Games for Health field is not
only rapid growth in projects and interest but the increasing
number of efforts crossing into the commercial consumer
marketplace - especially in the area of exergaming, aging and
healthy cognition. In exergaming, for instance, the benefits
of using videogames to engage in healthy aerobic exercise and
physical therapy by millions of videogame fans is well on its
way and is already showing commercial success." said Ben
Sawyer, co-founder of Games for Health.
KEYNOTE
Game industry veteran Don Daglow, founder of Stormfront
Studios, will provide the opening keynote. Stormfront will
show "Eragon" at E3 for Xbox360, PS2, Xbox and PC, published
by Vivendi Universal Games and based on the upcoming
Twentieth Century Fox feature film inspired by Christopher
Paolini's best-selling fantasy novel. Daglow's talk will
focus on where the games industry is headed and what new
technologies are enabling not only for use in entertainment
but also for sectors like health and healthcare.
"I'm excited that the game industry's pursuit of lifelike
characters and environments is shared by health and
healthcare professionals. The same technologies Stormfront is
using to create our next-gen games can increasingly be used
to train doctors and nurses, or to offer children and adults
a chance to learn about diseases and other health issues.
Entertainment is an essential part of healthy life, and now
through initiatives such as Games for Health, the techniques
of make-believe can be used to help people face very real,
personal challenges. I'm excited to help attendees see these
potential synergies and be part of the critical real-world
mission of healthcare professionals." said Daglow.
E3 TOURS
As part of the Games for Health Project's efforts during E3,
on Wednesday May 10 Games for Health will host two dozen
health and healthcare researchers and professionals on the E3
show floor. Attendees will see the next wave of technologies,
game designs and products that the industry is planning for
2006 and beyond. Attendees of these show floor tours will
then debrief with Games for Health Project leaders and
brainstorm about how these advances can be applied toward
needs in health and healthcare.
"Last year we took a small group around E3 and it was a great
experience for them. Our guests saw, for example, the
advanced physiology of the competitors in Electronic Arts'
next boxing title, the interactive experience afforded by
Sony's exergaming title EyeToy Kinetic, the simulation in
Atlus Entertainment's Trauma Center for the Nintendo DS, and
much more. It's one thing for health professionals to hear
about ideas involving technologies like touch screens, dance
mats, massive multi-player games, PS3, or the new Nintendo
Wii controller; it's quite another for them to see these
technologies firsthand." said Ben Sawyer.
FUTURE EFFORTS
In the fall of 2006, Games for Health will host its third
annual national conference at the University of Maryland
School of Medicine in Baltimore. Held September 28-29, this
event will feature over 30 sessions, an interactive exhibit
area and much more. Additional details will be released in
late May. The Project is also planning several other
activities that will further advance the growing "games for
health" community, including an updated knowledgebase, local
meetups with health and healthcare professionals, and
additional results from its work exploring new uses for games
and game technologies in healthcare.
About The Games for Health Project
Games for Health is a project produced by The Serious Games
Initiative (www.seriousgames.org), a
Woodrow Wilson International Center for Scholars effort that
applies games and game technologies to a range of public and
private policy, leadership, and management issues. The
Project is funded by the Robert Wood Johnson
Foundation.
The Initiative founded Games for Health to develop a
community and best practices platform for games being built
for healthcare applications. To date, the project has brought
together researchers, medical professionals and game
developers to share information about the impact games and
game technologies can have on healthcare and policy. This
includes an effort to catalog the current use of games in
healthcare. For more information about Games for Health,
visit www.gamesforhealth.org.