GameCity5
Pixeljunk Eden's Baiyon to launch "I’m Your Fan" feature.
Nottingham, 14/10/10 – GameCity, the world’s best-loved videogames festival, today announced a new feature of GameCity5 with I’m Your Fan, beginning with Pixeljunk Eden’s graphics and audio contributor, Baiyon. The event will take place in the Council House Ballroom on Wed 27th from 10:45am. I’m Your Fan is part of GameCity5, taking place from October 26-30th throughout Nottingham.
As part of GameCity5, I’m Your Fan will receive its maiden voyage by offering everyday fans the chance to interview their videogame heroes without the need for a degree, years of experience, a bulging portfolio or any practical skills.
Launching this new initiative, an as yet unnamed fan will interview multimedia artist Baiyon about his work on one of PSN’s best-loved titles, Pixeljunk Eden, for which he created the graphics and audio.
GameCity Director Iain Simons said, “With tuition fees on the rise and games journalism now one of the most sought after careers in the industry, we felt it was important to offer those without the funding for further education to gain some valuable experience.”
Joining other new features recently launched by GameCity, including My Game and Speaker’s Corner, I’m Your Fan will become a recurring feature throughout future events as a way to better engage with and involve its fans.
Baiyon said, “I've been very interested in GameCity as I heard of it from many
people. It sounds like something everyone can enjoy and share games in a relaxed atmosphere. I'm pretty excited to join this event and look forward to making new friends in Nottingham, where I have never been before.
He added, “Oh, I forgot ‘Gravy sauce’, I'm longing for it!”
GameCity is unavailable to comment on this as they aren’t sure what to say.
I’m Your Fan is one part of GameCity5, the yearly festival that explores and celebrates videogames culture. For the full details on the festival line-up, go to www.gamecity.org. To book your attendance at this event, go to my.gamecity.org
###NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.
We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.
Lorne Lanning, Oddworld Inhabitants
GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.
Edge Magazine
The year’s most inventively programmed new arts festival
The Times