Gamebryo coming to Wii
Emergent Game Technologies has announced the Wii version of its Gamebryo engine
Emergent Game Technologies has announced the Wii version of its Gamebryo engine.
The engine, already in use for PC and console development, is optimized for accelerated cross-platform development on symmetric and asymmetric multiprocessor and single processor systems.
âWe are delighted to announce the Wii port of our Gamebryo engine. With the success of Nintendoâs Wii console catching much of the industry off guard and offering fresh interactive features, developers need new tools to be able to develop for multiple platforms that offer vastly different capabilities and require different programming techniques,â said Geoffrey Selzer, CEO of Emergent.
âWe are committed to making multiplatform development as painless as possible while still delivering industry leading performance. Gamebryo for Wii simply sets a new standard for middleware designed for this top selling platform. We are very proud to be part of Nintendoâs Third Party Tools program.â
Emergent also recently unveiled an upgrade to its Gamebryo games engine focused on performance and feature enhancements for next-generation platforms. With the release of Gamebryo 2.3, Emergent promises that dramatic rendering results will be possible with significantly fewer development resources required for production.
Gamebryo was the engine used in Bethesda Softworksâ The Elder Scrolls IV: Oblivion on Xbox 360, PS3, and PC. It is also being used by EA-Mythic on its upcoming Warhammer Online: Age of Reckoning.