Game Trust Releases New Platform To Power Community Gaming
Social Networking and Casual Games Unite in Next Generation Game Trust Platform
New York, NY - April 26, 2006 - New York -
Game Trust, the leading infrastructure provider for casual
games, today announced the release of universal chat, free
instant messenger, buddy lists, and social networking links
for 65 integrated games distributed across prominent online
brands, including MiniClip.com and Shockwave.com. The new
enhancements, as part of the Game Frame Version 4.8 release,
create a Community Gaming experience for players
worldwide.
Game Frame Version 4.8 now unites two of the most popular
online entertainment activities, social networking and casual
games. Every player can extend their Game Frame profile with
a link to their personal site, allowing players to learn more
about members of the community. All single player games now
include the full suite of community features traditionally
reserved for multiplayer titles, a number of single player
integrated games have seen a 250% increase in concurrent
players, both playing and chatting at the same time. Since
release in beta, there has been a 175% increase in the amount
of time that players are spending in the Game Frame system
across the entire Game Trust licensing network as they engage
in more community activities.
"The merger between casual games and social networking is
inevitable, and Game Trust has taken the first important step
in defining this 'Community Gaming' marketplace," states Adeo
Ressi, CEO of Game Trust. "More than 50% of the Game Frame
players have blogs, personal web sites, or social networking
profiles. Community has always been an important part of the
Game Frame player experience. Game Trust is advancing the
state of the art with respect to games, community, and the
online player identity."
Game Frame Version 4.8 includes a number of general platform
enhancements and bug fixes in addition to Community Gaming.
Various applications within Game Fame have been extended to
support hundreds of thousands of concurrent players, allowing
Game Frame to scale to the demands of the largest online
portals. The licensing methodology has been simplified,
allowing publishers greater flexibility for deploying games
and community, decreasing release time. Re-word A new
real-time "Performance Dashboard" has been released, allowing
publishers to track platform usage and revenue generation
with powerful charts and graphs. Game Trust is now working on
Version 4.9 and Version 5.0, both of which are slated for
release in 2006.
About Game Trust
Founded in 2002, Game Trust (http://www.gametrust.com) is the economic engine
of innovation in games with the leading Platform for premium
game play. The Game Frame Platform is the industry standard
for deploying community and transactions within online casual
games. Licensed by leading distribution outlets worldwide,
the Platform reaches an audience of tens of millions of
gamers each month. Award winning games, such as "Shroomz,"
are released by top developers on the Platform to reach
millions of players with new premium play models. The Company
is venture backed with offices in New York and Denmark.
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Contact:
The Morris + King Company
Andy Morris / Lane Buschel
212-561-7465 / 212-561-7454
andy.morris@morris-king.com
lane.buschel@morris-king.com