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Game Plan

Specialist retail risks becoming irrelevant - but it doesn't have to be that way

Yet there's a second factor which impacts on the long tail, and that's the gradual decline of the casual market for boxed videogames. It's not unreasonable to suggest that the people making pre-orders and paying full price are the core audience for these titles, while the long-tail sales - usually made at lower prices and perhaps as impulse purchases for browsing customers - are to more casual players. Beyond the distortion created by its own focus on second hand, GAME's figures imply that these customers are abandoning boxed games - or at least, abandoning specialist retail.

Why is this? One could posit several possible reasons. Social and mobile games certainly impact this market more than they impact the core audience, of course. This audience is also more likely to drop games from their shopping list when they feel an economic squeeze than the core audience is, since their priorities are different. Deeper reasons may also have an influence, although we're into the realms of the debatable here - I'd argue, for instance, that the current generation of consoles have brought with them an excessive focus on certain tentpole genres and themes to the exclusion of the broader array of ideas which came from the relatively low development costs of the PlayStation and PS2 eras.

Regardless of which combination of reasons you choose to believe, it's a worrying trend for the industry as a whole - and a deeply distressing one for specialist retail. Stores can't survive on a few big launch weekends; they need a strong underlying business as well, or it's impossible to justify keeping their doors open. Right now, it's not clear where that business is going to come from in future.

These are not settled markets, and the chance for an established retailer with strong publisher links to make a serious impact does exist

Yet in the midst of this distress, there is also opportunity. GAME doesn't have to go quietly into the night, and nor do any other major specialist chains - but with the exception of the aggressive GameStop, they all seem surprisingly willing to be led off to the glue factory without protest. GAME boss Ian Shepherd recently suggested to consultant Nick Parker that the company could end up selling contracts rather than physical products, which suggests that at least there's some thought going into the company's future - but this vision isn't exactly well fleshed out (not least since device manufacturers and networks are generally working towards a future where the contract process is largely carried out on the device itself, eliminating the need for a store) and feels more like a hopeful aspiration than a plan.

Look around the business transitions taking place, though, and you see all manner of disorder which an established retail chain could take advantage of. Digital distribution is on the rise, but it's not exactly signed, sealed and delivered yet. Prices remain ludicrously high on most digital services, download speeds are still questionable in many parts of the world, and there's still a decent proportion of the population that can't or won't make credit card purchases online. Online retail of boxed product, meanwhile, is dominated by Amazon but not exclusively so.

These are not settled markets, and the chance for an established retailer with strong publisher links to make a serious impact does exist - but it would require a major restructuring of the business, a change in focus and quite probably a change of management. GAME and other specialist retailers don't have to disappear - but they have a lot to prove if they want to show their ability to avoid that fate.

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Rob Fahey avatar
Rob Fahey is a former editor of GamesIndustry.biz who has spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.
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