Game and Game World Championship 2010
South American semi-finals completed ahead of October 31st's world final in South Korea.
The South American semi-finals of the global online game ceremony ‘GNGWC2010(Game and Game World Championship 2010)’, managed by Korea Creative Contents Agency, began in Espaco Brooklin, São Paulo, Brazil, on October 9, 11 am(regional time), with a magnificent opening ceremony.
At this year’s South American semi-finals, a total of 40 competitors from the online preliminary round have engaged in competition at the field, on 3 games of Ndoors’ ‘Atlantica’, Onnet’s ‘Shot Online’, and JoyMax’s ‘Silkroad Online’. For Silkroad Online, where the first semi finals were held, last year’s champion player Gustavo, won first place again.
For Shot Online, last year’s champion player Andre won first place by large, as well. For Atlantica, player Rodrigo won 3 to 2 after a fierce competition.
For winners •semi winners of Silkroad Online, Atantica, and to winners of Shot Online, PSP and invitations to the Grand Finals were given as rewards. For all participants, a functional notebook backpack was given as gifts.
Director Bum Chung Jang of the Korea Creative Contents Agency stated that “With the end of the South American semi-finals, our foreign competitions have all ended. We wish to welcome a more developed and fruitful competition next year”, adding that “We hope that better games will be released in the future• respected abroad, providing a foundation for the GNGWC to be broadened still.”
Meanwhile, GNGWC2010, which has circled around the globe including districts of North America, South America, Europe, South East Asia, etc, producing regional winners, finally selects the Korean champion through the last district semi-finals held in SuWon City, Kyung Gi province on October 31. Regional champions will gather at the Grand Finals held in Busan this November, to compete for the World Championship.
About KOCCA (Korea Creative Content Agency) ( http://www.kocca.kr/eng/index.html)
KOCCA was established to effectively promote and develop the cultural industry of Korea on May 7, 2009 under Article 31 of the Framework Act on Cultural Industry Promotion. KOCCA aims at nurturing Korea into one of the world’s top 5 cultural content producers based on creative economy. Thus, KOCCA strives to underpin the Korean content community, which is faced with fierce competition, to lead the international content market. For this, KOCCA provides comprehensive support for distribution, marketing, research, information, education as well as production. Korea’s Content Becomes Dream of the World