Funding accelerates acquisition hunt for Codemasters at E3.
Codemasters announced today that David Darling, Chairman and CEO, has assigned a new multi-million dollar war chest to acquire and fund new gaming properties from development studios.
The announcement follows the substantial financial investment Codemasters recently secured from Benchmark Capital Europe, the top-tier venture capital firm.
To lead the acquisitions programme, Darling has appointed Peter Zetterberg as Head of Acquisitions. With a industry career spanning 12 years, Zetterberg was previously CEO of Daydream Software, the listed Swedish games studio, and was the founder of developer UDS.
Zetterberg will lead Codemasters' acquisitions charge at E3 (May 18 - 20, LA Convention Centre, Los Angeles), meeting studios that seek publishing opportunities for current and planned projects. Codemasters is signing titles for current and next generation consoles in addition to PC and PC online projects.
"If you're developing an unsigned title or not receiving satisfaction or support from your current publishing arrangements, we want to talk to you," says Zetterberg. "Get in touch, we'll meet at E3 and discuss the international publishing and distribution that Codemasters delivers."
The strengthening of Codemasters' product acquisition programme forms part of David Darling's vision of leading on innovation, creativity and quality.
"I'm delighted to welcome Peter to Codemasters," says Darling. "We share a long working history, an entrepreneurial spirit and an ambition to champion new projects that inspire and amaze."
To arrange a meeting at E3, developers with current and future projects can contact Peter Zetterberg and his team at acquisitions@codemasters.com or call + 44 (0)1926 814 132.
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Acquired and externally developed titles play a major part in Codemasters' portfolio and can receive distribution and marketing support in over 70 territories worldwide. Codemasters offers a variety of financing models for acquired products and maintains a studio dedicated to working alongside external teams, providing game design input and development support as necessary. The company is currently working with acclaimed British studio Team 17 on Worms 4: Mayhem.