Frontline: Fields of Thunder - challenging events and missions in reconstructed reality
New York, USA (December 1, 2006) - One of the key features of Frontline: Fields of Thunder is the detailed reconstruction of key battle events, which underline the entire game.
As the largest tank battle of all time, the battle of Kursk was the ultimate battle of the titans. It caused the global powers to focus vast amounts of resources on improving the design and production of their tanks, representing the last great conventional arms race before the advent of the atomic bomb.
Playing for the German forces, the player will aim to conquer the Southern and Northern front right up to Battle of Prokhorovka. Playing for the Soviet Union the player needs to hold the line, counter-attack and chase the emaciated enemy up to its initial position near Belgorod. At the same time all missions are devoted to real battle operations that took place during the Kursk battle. As a result of careful research of chronicles and other historical documents, the personas and proportions of German and USSR forces were reconstructed as well as the exact relief and disposition of fortifications, key objects and commanding heights. Because of this and due to some balance changes, the size of the maps in Frontline: Fields of Thunder are substantially bigger than RTS games in general.
Another project feature is the linearity of campaigns. Unlike the Blitzkrieg series where player chose the order of mission completions, Frontline: Fields of Thunder suggests stricter and historically correct variants. Nevertheless, the variety of tasks and the necessity of completing different objectives will certainly be enough to keep even the most experienced gamers and historical experts busy. In addition, each campaign consists of secret missions, which can be activated only after completing special task during the battles.
"Frontline: Fields of Thunder" is scheduled for a release during Q1, 2007 and is developed by Nival Interactive and N-Game Studios.
About Paradox Interactive
Paradox Interactive has been a leading publisher and developer of strategy games for the PC platform since 1999. Well-known worldwide for their strategy titles, the company has a particularly strong presence in Europe and the US. The steadily growing publishing portfolio includes in-house developed titles such as critically acclaimed franchises Europa Universalis and Hearts of Iron; as well as third party titles that include Rush for Berlin in North America, Galactic Civilizations II in Europe and upcoming Frontline: Fields of Thunder world-wide.
The experienced Paradox development team is currently working on Europa Universalis III, its biggest production yet. For more information on Paradox Interactive, please visit http://www.paradoxplaza.com.
About Nival Interactive
Nival Interactive, Inc. is an international game developer and publisher, and the largest development studio in Eastern Europe. Headquartered in Los Angeles, with a main creative studio based in Moscow, Russia, the company is expanding its expertise and experience in gaming to achieve aggressive growth in the production of PC, console, handheld, mobile and casual games. Founded by Sergey Orlovskiy in 1996, over the past decade Nival has developed more than 15 high quality and internationally successful games. Nival is currently in development on several new products, including Heroes of Might and Magic V for Ubisoft Entertainment, which will join a prestigious family of titles that includes the Blitzkrieg, Etherlords, Silent Storm and Rage of Mages franchises. For more information about Nival, visit http://www.nival.com.
Nival Interactive's majority shareholder is Ener1 Group, a privately held, diversified technology investment holding company with offices in Ft. Lauderdale, Florida, New York and Moscow. The firm's assets include ownership in 11 portfolio companies in a variety of technology and technology-driven industries.