"Falcon 4.0: Allied Force" Is Released
One of the most anticipated flight simulations for years is officially released. Lead Pursuit, the developer of Falcon 4.0: Allied Force is proud of a product which sets a new benchmark for advanced military flight simulators for the home computer. Tens of thousands of hours have been invested in the key features of artificial intelligence, fully-dynamic campaign engine, graphics, multiplayer and the theater of operations. The Falcon name has a tremendous heritage and Lead Pursuit continues to honor its name.
We hope the multi-threaded Falcon 4.0: Allied Force will reinvigorate the hardcore military flight simulation market and appeal to new players, just as Falcon 4.0 -- and its predecessors - appealed to each one of us. Lead Pursuit hopes that this release will mark a new beginning in the simulation market for the intelligent flight simulation enthusiast. We would like to thank everyone for their continued support and extend a special thanks to our partners.
BACKGROUND INFORMATION:
Falcon 4.0: Allied Force, the successor of Falcon 4.0, is an advanced F-16 combat flight simulator for the PC. The player takes on the role of a pilot flying a multitude of missions in either the Balkans Theater of Operations or the Korean Theater of Operations in a fully dynamic, evolving war.
The game's features include:
- Multiple threads in the code for true Dual Core processor support
- Revamped graphics engine
- Reworked multiplayer engine
- Highly advanced artificial intelligence
- 716 page advanced .pdf manual, 110-page "new player" printed manual
- Reworked dynamic campaign engine
- Brand new theater of operations
- New high resolution models and cockpits
- Highly detailed terrain and airbases
- Intuitive User Interface
The graphics engine supports real-time terrain lighting, dynamically-shaded 3D volumetric clouds and alpha-blended scattered clouds. Fog is also implemented and combined with new high resolution textures on models and the terrain, the visuals are tremendously improved. Highly detailed and clickable cockpits for three different F-16 aircraft are included: the Block 50/52, 40/42 and MLU variants.
The multiplayer engine features a new, problem-free connection method with support for a centralized, server-system style of play for internet and Local Area Network (LAN) games. Performance and reliability have been greatly improved for both custom made missions and campaign flights.
The Dynamic Campaign Engine (DCE) is the war simulator where any event happening in any part of the theater of combat affects the war's direction throughout that theater. How you perform in your mission directly, and proportionately, determines what happens elsewhere. This is true for the tens of thousands of computer controlled entities in the game. It means that the player really feels part of a living war environment, part of something that is evolving around them in real time.
Some of the greatest changes have been to improve the interaction of computer controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied Force. Thousands of hours of work has led to remarkable improvements in artificial intelligence. During missions, computer-controlled aircraft will perform with precision. The role of the Forward Air Controller (FAC) is now implemented, allowing the player to co-operate with other flight aircraft when carrying out ground attacks. Brand new Air Traffic Control intelligently manages the flights in and out of bases.
The F-16's electronic systems simulated in Falcon 4.0: Allied Force, including the avionics, are the most realistic for the home personal computer. Numerous modes and sub-modes in air-to-air and air-to-ground radar are accurately implemented to immerse the player in the feel of operating a modern combat aircraft.
The new theater of operations is the Balkans. There are three time periods stretching from the mid-1990s to 2010, featuring appropriate aircraft, squadrons and units. Each theater period has three campaigns, making nine in total for the Balkans. Falcon 4.0: Allied Force also features a heavily revised Korean theater and associated campaigns.
Our Media Pack is available here: http://lead-pursuit.com/media.zip
Lead Pursuit's website is here: www.lead-pursuit.com
Graphsim Entertainment's website is here: www.graphsim.com
June 28th 2005
Lead Pursuit LLC is the developer of Falcon 4.0: Allied Force
Graphsim Entertainment Inc is the publisher of Falcon 4.0: Allied Force
Atari Inc is the distributor of Falcon 4.0: Allied Force