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Facial animation

Goldtooth Creative of Vancouver chooses Cubic Motion's services for a mysteriously unspecified project.

28th March 2010:

Goldtooth Creative of Vancouver has selected Cubic Motion to deliver high-quality facial animation on a major project. Cubic Motion built a custom process for applying performance-driven animation to Goldtooth's character assets, part of a large project undertaken by Goldtooth on behalf of a client in the video game industry. Goldtooth used the data provided by Cubic Motion to create extremely authentic facial animation.

Daniel Roizman of Goldtooth explained: "We chose Cubic Motion because we needed a partner who's solution was robust enough to work with our complex rigs and capable of producing hundreds of shots in a short period of time. We exported Quicktimes of our actor's performances and in a couple of days we were receiving high fidelity facial animation driving our rigs in Maya. Keeping the animation pipeline flowing is key in our business, and the team at Cubic Motion was able to provide us with a steady stream of high quality facial animation that plugged directly into our scenes. Facial animation is a critical element in storytelling and we are fortunate to have found a partner that can provide us with the quality and quantity of service that our productions demand."

Mike Jones, Cubic Motion's Director of Production, said: "Working with Goldtooth has been a pleasure - we were able to build a pipeline tightly customized to their assets, delivering animation quickly and efficiently. Goldtooth's creative skill, combined with their technical knowledge of performance-driven animation made the whole process extremely effective. We look forward to working with Goldtooth on future projects"

Cubic Motion was founded in 2009 by Mike Jones, Doug Tate and Dr. Steven Dorning. The scientific team includes Dr. Gareth Edwards, co-inventor of the Active Appearance Model, and Dr. Steve Caulkin. The company's advisers include Professor Chris Taylor FrEng OBE, Associate Vice President of Research at Manchester University, and Andy Wood, a games industry veteran and director of Peter Gabriel's Real World. The company's future plans include a range of standalone products, particularly in the field of real-time animation.

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