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Experience Mind-Blowing Physics Action In CellFactor: Revolution For The PC; Now Available For Free Download

L.I.M.B.O. Corporation's Recruiting Stations Are Ready To Deploy The Game At FileFront, FilePlanet and Gamespot.

SAN FRANCISCO, May 8, 2007 - CellFactor: Revolution, an intense recruiting tool in the form of a first person shooter PC game is now available for download from FileFront (1UP), FilePlanet (IGN Entertainment) and Gamespot recruiting stations. CellFactor: Revolution challenges gamers' Psionic aptitude and strategic combat abilities in a grueling five level, physics-intensive, gaming environment.

L.I.M.B.O. Corporation has drafted Immersion Games, Artificial Studios and Timeline Interactive to bring CellFactor: Revolution to fruition. L.I.M.B.O. also tapped the power of AGEIA Technologies' PhysX Processor to produce an interactive, physics-based gaming experience. CellFactor: Revolution redefines physical interaction amongst players and the environment. They can manipulate thousands of objects simultaneously causing massive environmental destruction and interact with everything from rolling clouds of toxic gasses, particle beams weapons and dangerous lava; all elements are integral to the stimulating and highly intensive gameplay.

L.I.M.B.O. Corporation and the United Nations (U.N.) are currently the last two remaining power factions fighting for control of Earth. L.I.M.B.O.'s main purpose is to rebuild the world over the ashes of the imperfect and rusted human race. By injecting nanobots into its test subjects, L.I.M.B.O Corporation has fused man and machine. In doing so, it has successfully brought to life a new race of mechanically and cybernetically-enhanced, superior human forms. The GUARD, an elite military group formed by the United Nations, has been recruited to protect and defend international humanitarian rights. They are the only ones strong enough to stand up to L.I.M.B.O. Corporation, which has refused to recognize the power of the U.N.

"Our recruitment standards are high, but so is our mission," said a L.I.M.B.O. Corporation representative. "We need the best and strongest recruits to join our cause. CellFactor: Revolution will test their mental and physical aptitude and show us who is worthy to join the new race."

In CellFactor: Revolution players can master three unique character classes with a mix of Psionic, technological or weapon abilities.

Black Ops - This U.N. Soldier was L.I.M.B.O.'s first genetic alteration experiment using Psionic power; he has a mix of Psionic, unique weapons and vehicular abilities.

Guardian - L.I.M.B.O.'s ultimate mechanical soldier. Guardian wields two weapons, can strike his victims down with quick assault and can tear through anything in his path.

Bishop - Genetically altered by L.I.M.B.O., the Bishop wields hypercharged Psionic powers in lieu of mechanical weapons. All of her abilities rely on physics and manipulating the environment around her as a weapon.

"This is has been an exciting and very rewarding project that pushed boundaries both artistically and technically," said Julian Castillo, art director, lead designer and co-owner of Immersion Games. "By incorporating the PhysX processor into the game, we've introduced a whole new range of gameplay possibilities. We're eagerly anticipating stories of players favorite kills."

Jeremy Stieglitz, president of Artificial Studios added, "CellFactor: Revolution is a new kind of competitive first person shooter, which emphasizes massive physical interactivity to take down your opponents. I'm very excited that gamers can now experience this intense action whether it's at a LAN party, fighting AI bots or designing new environments with the modding tools."

CellFactor: Revolution caters to players with and without the AGEIA PhysX card. The game automatically detects systems with a PhysX card, offering players the option to progress through a single-player campaign mode that includes three "extreme PhysX" levels. PhysX users can also challenge humans and AI-enemies in four LAN-based multiplayer modes. The multiplayer skirmish game types support up to eight humans and 10 artificial intelligence controlled enemies, either in a PhysX hardware only, or software only mode. Gamers without a PhysX processor can play two levels in skirmish modes or choose to install the processor to enable the full game experience.

"The sheer entertainment value of PhysX in CellFactor: Revolution cannot be overstated," said Manju Hegde, CEO of AGEIA Technologies, Inc. "We're honored to work with cutting-edge development teams who have used PhysX technology as the backbone for this fun and original experience, now available for the masses."

Built on flexible code architecture, CellFactor: Revolution will ship with modding tools. Gamers can use these tools to build new game settings and scenarios.

To download the game for free, please visit any of the following recruiting stations: www.gamespot.com; www.filefront.com brought to you by 1UP; www.fileplanet.com hosted by IGN Entertainment. Visit the newly redesigned www.cellfactorrevolution.com website to download game assets, read developer interviews and more.

About Artificial Studios

Artificial Studios is an independent videogame developer based in Gainesville, Florida. Focused on implementing the latest technologies in graphics, networking, and physics, Artificial Studios is building a series of standout next-generation franchises including Monster Madness. Developer of the powerful Reality Engine middleware technology, Artificial Studios sold the engine to Epic Games in 2005. For more information on the company, visit www.artificialstudios.com

About Immersion Games

Immersion Games is a videogame developer focused on crafting original game concepts, environments and characters, with headquarters in Bogotá, Colombia. Immersion Games shaped the original CellFactor concept and strengthened the game's art and design alongside Artificial Studios. The game development team is also working on the next-generation franchise Monster Madness. For more information visit www.immersionsoftware.com

About Timeline Interactive

Timeline Interactive is a software development house specializing in videogames and game engine development located in Cairo, Egypt. Timeline Interactive is led by two of Artificial Studios' co-founders who helped in the development of the Reality Engine, Monster Madness, and CellFactor: Combat Training. It also played a pivotal role in developing CellFactor: Revolution, which offers a completely new style of first-person shooter gameplay - using the environment as a weapon - and it also takes advantage of the full capabilities of the AGEIA PhysX Processor. For more information visit www.timelineinteractive.com.

About AGEIA Technologies, Inc.

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the world's first dedicated physics processor, the AGEIA PhysX Processor. The AGEIA PhysX Processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX Processor, as well as next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The privately held company is headquartered in Mountain View, Calif. For more information visit http://www.ageia.com

Media Contact:

Heather Sorensen

503-841-0625

hsorensen@earthlink.net

Marti Miernik

AGEIA Technologies

408-506-6499

mmiernik@ageia.com

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