Making video games cheaper, faster and better
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Brady Woods
Product Leader, Xbox Game Creator Services
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Dominique Gawlowski
MD, Free Lives
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Dr Aleena Chia
Lecturer, Goldsmiths, University of London.
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Graham McAllister
Organisational Psychologist
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Haiyan Zhang
General Manager, Gaming AI at Xbox
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Jesse Schell
CEO, Schell Games
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Lauren Maslen
Production Director at Mighty Build and Test, a Keywords Studio
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Lucie Migné
Senior Producer at Mighty Build and Test, a Keywords Studio
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Rami Ismail
Game Developer
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Sahar Asadi
Director of AI Labs at King
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Sean Cooper
Technical Director, Didimo
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Shawn Layden
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Tommy Thompson
Director, AI and Games
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Tony Gowland
MD, Ant Workshop
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Ulas Karademir
CTO, IO Interactive
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The unsustainability of AAA video games
Games veteran Shawn Layden speaks with GamesIndustry.biz about the spiralling costs of AAA game development, and why it needs entirely rethinking. (This session is available as a video, podcast and article)
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Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
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Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint
We talk to Xbox about what these technologies can do to support – but not replace – developers
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Life without layoffs, or why they are an avoidable part of game development | GI Sprint
We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years
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The benefits of working remotely | GI Sprint
Bossa Studios' Henrique Olifiers and FuturLab's Toby Adam-Smith discuss remote working, and how to maintain efficiency and teamwork
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Getting your game vision right at the concept stage | GI Sprint
Graham McAllister details the challenges of aligning on a vision, why it matters so much, and how developers can overcome the issue
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How King is using AI to speed up development of new Candy Crush levels
The firm has made level iteration 50% faster as a result of its playtesting bot
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How you can tap into the AI revolution to make games more efficiently | GI Sprint
Industry insiders shed light on the best way to make use of AI tools, without losing touch with your core purpose
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Xbox tech leaders to close our GI Sprint series next week
Haiyan Zhang and Brady Woods to discuss the opportunities of AI and cloud
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IO Interactive's mission to speed up game development | GI Sprint
The Hitman developer discusses the advantages of running its own tech and how it's looking to make games 'cheaper, faster and better'
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Why devs need to fail fast, and how to do so | GI Sprint
Industry pros share tips on failing with grace, iterating faster, and how to know when a project should be abandoned in favour of your next idea