Ubisoft Scalar aims to make games more like the web
Patrick Bach and Per Olof Romell of Stockholm studio discuss the Assassin's Creed publisher's newest tech
A breakdown of China's games market | GDC 2022
Omdia senior analyst Chenyu Cui provides a look into publisher operations, top grossing games, and regulation effects
Tips for intentional and healthy networking | GDC 2022
Code Coven detailed how to build, nurture and maintain good professional relationships
A crash course in understanding trademarks | GDC 2022
Sheridans' Tim Repa-Davies gave an overview of how trademarks work, and what to look out for when it comes to giving a publisher access to your IP rights
GDC 2022 on-site attendance down 59% from last pre-COVID show
San Francisco's Moscone Center hosted 12,000 attendees in first show since the pandemic; 2023 show set for March 21-25
TikTok lessons from Among Us' success | GDC 2022
Innersloth's Victoria Tran shared tips about how to run a games TikTok account
Omdia: Biggest subscriptions opportunity in mobile is casual and cloud | GDC 2022
Research firm's George Jijiashvili explores the scope for this increasingly prominent business model and its relationship with players
How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022
At GDC 2022, Antony Johnston looked into the benefits of this model and why games' writing teams should embrace it
Studio heads rave over four-day work weeks | GDC 2022
Kitfox, KO_OP, ManaVoid, Armor Games, and Eidos Montreal talk at GDC about positive impacts of making the switch
Inscryption wins big at GDC and IGF Awards | GDC 2022
It's the first time a game wins both the IGF Awards' Grand Prize and the GDC Awards' Game of the Year accolade