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Ubisoft Scalar aims to make games more like the web
Patrick Bach and Per Olof Romell of Stockholm studio discuss the Assassin's Creed publisher's newest tech
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A breakdown of China's games market | GDC 2022
Omdia senior analyst Chenyu Cui provides a look into publisher operations, top grossing games, and regulation effects
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Tips for intentional and healthy networking | GDC 2022
Code Coven detailed how to build, nurture and maintain good professional relationships
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A crash course in understanding trademarks | GDC 2022
Sheridans' Tim Repa-Davies gave an overview of how trademarks work, and what to look out for when it comes to giving a publisher access to your IP rights
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GDC 2022 on-site attendance down 59% from last pre-COVID show
San Francisco's Moscone Center hosted 12,000 attendees in first show since the pandemic; 2023 show set for March 21-25
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TikTok lessons from Among Us' success | GDC 2022
Innersloth's Victoria Tran shared tips about how to run a games TikTok account
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Omdia: Biggest subscriptions opportunity in mobile is casual and cloud | GDC 2022
Research firm's George Jijiashvili explores the scope for this increasingly prominent business model and its relationship with players
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How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022
At GDC 2022, Antony Johnston looked into the benefits of this model and why games' writing teams should embrace it
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Studio heads rave over four-day work weeks | GDC 2022
Kitfox, KO_OP, ManaVoid, Armor Games, and Eidos Montreal talk at GDC about positive impacts of making the switch
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Inscryption wins big at GDC and IGF Awards | GDC 2022
It's the first time a game wins both the IGF Awards' Grand Prize and the GDC Awards' Game of the Year accolade