Tackling The Biggest HR Issues Facing The Video Games Industry
Anika Grant
Chief People Officer, Ubisoft
Becky Hayler
People Team Advisor, Hutch
Catherine Channon
Communications Vice President
Charmaine Clavier-St John
Head of People, Hutch Games
Claire Boissiere
VP of Studios, Thunderful and Studio Director, Jumpship
Dr Jacob Habgood
Director of Education Partnerships, Sumo Group
Dr Zara Nanu MBE
CEO and Co-Founder, GapSquare
Gina Jackson OBE
Graham McAllister
Organisational Psychologist
Harinder Sangha
COO, Maverick Games
Jennie Jakubowski
Data Operations Manager, XpertHR
Julie Piedrabuena
Head of People & Culture, ustwo games
Liz Prince
Business Director, Amiqus
Luke Savage
Senior Academic Development Manager, PlayStation Studios
Lynn Morgans-Griffiths
HR Director, Ubisoft Reflections
Marcia Deakin
Co-Founder, NextGen Skills Academy
Mick Morris
VP of Games, Psyop
Nisha Minhas
HR Director, Roll7
Perri Lewis
Founder and CEO, Mastered
Rob Hewson
CEO & Creative Director, Huey Games
Sarah Brewster
Managing Director, Fresh Seed
Steve Cuss
Founder, The GamePlan Consultancy
Tamsin O'Luanaigh
Chief People Officer, nDreams
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Registration
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Welcome - Christopher Dring, GamesIndustry.biz
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The Building Blocks of Change - Anika Grant (Ubisoft)
From employee engagement to career development to company culture, Anika Grant shares how Ubisoft is rolling out a program change to continue evolving its people experience and build a workplace where everyone can thrive. -
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Creating equality at work: from play to pay - Dr Zara Nanu (GapSquare)
Dr Nanu is a champion of equality and more inclusive workplaces for all, and will share insights and advice around improving diversity and the gender pay gap. -
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Break
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Why leading communications through change management is the most meaningful work you will ever do - Catherine Channon
During the session, Channon will look at the positive and negative impact communications can have when a company goes through significant organisational change. -
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Games Education Panel -- Luke Savage (PlayStation), Dr Jacob Habgood (Sumo), Tamsin O’Luanaigh (nDreams), Marcia Deakin (NextGen Skills Academy)
GamesIndustry.biz will host a panel on how games companies are working with education and developing the next generation of talent -
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How to successfully run a remote studio, and make it last - Nisha Minhas (Roll7)
Roll7 is a fully remote studio and has been since 2007 so Nisha brings a unique take on HR and remote working. -
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Balancing pixels and peace of mind -- Julie Piedrabuena (ustwo games)
Julie Piedrabuena is a distinguished HR professional with a academic background in psychology. She's behind some significant mental health initiatives as ustwo games, which is a certified B-Corp. -
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Break
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The Future of Games HR Panel -- Harinder Sangha (Maverick Games), Sarah Brewster (Fresh Seed), Lynn Morgans-Griffiths (Ubisoft), Steve Cuss (The GamePlan Consultancy)
We look back at the big topics of the day, and the issues and opportunities on the horizon -
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Lunch and Networking Break
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The UK 2023 Best Places To Work Awards
Discover the winners of the 2023 UK Best Places To Work Awards, sponsored by Double Eleven, Hutch Games, Ico Partners, Playground Games and Rocksteady -
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Networking Drinks
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Game Vision Alignment: Its Role in Team Effectiveness - Graham McAllister
This talk will show that a team having a clear and shared vision is not only critical to project success, but also to staff well-being. Factors such as team conflict, poor communication, project delays, burnout, and crunch are all undesired outcomes caused by the lack of a clear vision. Examples will be shown from inside and outside the games industry where vision has had a significant role in success and failure -
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Attracting talent from outside of games – why, and how to do it -- Rob Hewson (Huey Games), Claire Boissiere (Jumpship and Thunderful), Perri Lewis (Mastered). Host: Liz Prince (Amiqus)
Experts discuss how games studios can go about bringing in people from outside the industry, and the benefits of doing so. -
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Creating hyper-engaged and healthy teams: the leaders' role - Steve Cuss, The GamePlan Consultancy
Steve Cuss has three decades running games teams, including 20 years at EA, mostly at Best Places winner Criterion. He now lectures and writes on leadership. -
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Salary Benchmarking Data from Cendex -- Jennie Jakubowski (XpertHR)
We reveal the first results of our new salary survey, in partnership with Cendex
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Can male allyship confront toxicity against women - Gina Jackson OBE, Mick Morris (Psyop)
The session follows the overwhelming response to Gina's article 'Men need to speak up against toxicity targeting women – and on their own behalf'. The roundtable will look at practical steps we can all take to foster allyship to tackle toxicity within the games industry. -
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Four Day Working Weeks -- Charmaine Clavier-St John and Becky Hayler (Hutch Games)
Hutch Games shares its insights and answers questions on its switch to four days -
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The Art of leading Technical Teams - practical ways HR can support Accidental Managers - Perri Lewis (Mastered) and special guests
This session is on one of the big topics that studios are struggling with: Leadership. Perri Lewis will lead a roundtable discussion with various guest contributors.
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How to effectively communicate through change
Cat Channon advises on how to minimise the human impact and ensure better understanding of big changes at your games business
Ubisoft says it's "on the right path" to recover from "misconduct crisis"
Chief people officer Anika Grant shared an update on the publisher's progress at the GamesIndustry.biz HR Summit
GamesIndustry.biz HR Summit: The event in pictures
Check out the highlights from last week, when we took over BAFTA to discuss the future of working in games
GamesIndustry.biz HR Summit details mental health, leadership and education sessions
Featuring ustwo games, nDreams, Creative Assembly and more on September 27th in London
Check out the latest speakers for the GamesIndustry.biz HR Summit
Early Bird pricing ends tomorrow (May 31st)