EVE Online(R) Reveals The Path To Kali
Content System Will Empower Customers with Game Universe Destiny Control
FOR IMMEDIATE RELEASE
ELECTRONIC ENTERTAINMENT EXPO, LOS ANGELES, CA -- MAY
10, 2006 -- The upcoming expansion to EVE
Online-codenamed Kali-will introduce an innovative Advanced
Reactive Content System (ARCS), in which the political
landscape and physical borders of nation-states within the
game can be altered dynamically through the collective
outcome of player actions, thus directly controlling the game
universe destiny and resulting storyline.
CCP will also release a newer version of the current
award-winning graphics engine for EVE Online, which will take
advantage of the latest DirectX 9 features to produce
superior imagery and detail than the existing client. This
Herculean effort requires that the game's three hundred plus
starships-each of which is composed of millions of
triangles-be remodeled in ultra-high resolution. Players will
then see these ships rendered by the power of per-pixel
lighting, HDR, and soft-self shadowing.
"Games either provide active content, in which the player
reacts to artificial changes in the game universe, or they
provide reactive content, in which the entire game universe
reacts to the actions that players decide for themselves,"
said Magnus Bergsson, CMO of CCP Games. "CCP believes
strongly that the players should be the center focus of the
storyline and control the evolution of the game universe. The
Path to Kali will lead EVE Online to great heights in
reactive content and further establish EVE Online as the
premium free-form MMOG on the market today."
Parallel development of an entirely new graphics engine
called "EVE Vista" is also underway. The new graphics
engine-named "Trinity II"-will take full advantage of the new
features and optimizations offered by DirectX 10, which will
ship with the new Windows Vista OS. The highly anticipated
graphics API will give Trinity II the ability to render far
greater detail by leveraging the fully programmable shader
pipeline and utilizing the API's built-in instancing support.
The combined technologies will allow CCP to continue building
dynamic environments with visual effects that will surpass
the already stunning graphical presentation of the
game.
The final component of Kali will be factional warfare, in
which players will have the option to align themselves with
an NPC faction. Also included in the Path to Kali will be the
opening of new regions in the game universe, the addition of
significant exploration content, next-generation player
R&D that includes reverse engineering capabilities,
additional ship upgrades and player professions, the
introduction of combat boosters, and the addition of new
warships.
The Path to Kali will begin in Q2 2006 with the first
release, and end in 2007 with the factional warfare
implementation.
About CCP
CCP Games is a privately held company that specializes in the
creation, development, and distribution of massively
multiplayer online games (MMOG). Founded in 1997, CCP is
recognized internationally as a pioneer in the single-server
persistent universe concept of the MMOG genre. CCP Games is
headquartered in Reykjavík, Iceland.
About EVE Online
Set tens of thousands of years in the future, EVE is a
breathtaking journey to the stars, to an immersive experience
filled with adventure, riches, danger, and glory. Supported
by a vast player-run economy, EVE offers professions to
choose ranging from commodities trader to mercenary;
industrial entrepreneur to pirate; mining engineer to battle
fleet commander; or any combination of these and much more.
Your greatest asset is the starship, designed to accommodate
your specific needs, skills, and ambitions. Complementing its
lethal arsenal are thousands of modules and components,
allowing for countless customizations. From brokering
business deals to waging war, you will have access to a
diverse array of sophisticated tools and interfaces to forge
your own destiny in EVE.
Press Contacts - CCP:
CCP Games
Magnus Bergsson
+354-540-9186
magnus@ccpgames.com