EU III - New screens for Flexible nation building
New York, USA (Nov 7, 2006) - Paradox Interactive is not only known for the depth and scope of their games but also for games that have had quite a steep learning curve. Drawing from experience of developing more than 16 games, in Europa Universalis III the team has focused on creating an interface that is intuitive and easier to get into while still staying true to the core and keeping game play intelligent.
In addition, the player is offered an almost endless number of choices, gameplay variations and outcomes thanks to its open-ended gameplay. The team has also taken into account that some gamers want to control their nations in every aspect while some are content to keep a more macro overview and focus on the bigger strategic decisions.
One example of such a feature is the "Flexible nation building", where players can build province improvements with an overall view rather than focusing on individual provinces. Each nation will have an option to alter either of the following on a country level, which in turn affects the gameplay:
The Court: By recruiting famous historical personalities like Mozart, Descartes and Copernicus as advisors to your court, players will gain different bonuses and skills in administration, diplomacy and military.
Economy: Sliders will let you affect exactly what investments you make in different areas and let you control how to spend your monthly income. Each decision will affect the other posts like your stability, your production and trade.
Troops: Players choose different type of troops (Infantry, Cavalry, Artillery) and will also have the opportunity to choose "national flavors" like Gaelic Free Shooters or Caroleans. All choices bring different skills and traits to the table.
Religion: Shows your tolerance towards other religions and players can convert to other religions in the same group. The more tolerant you are towards a religion makes you equally intolerant to another. An interesting detail is that you can claim to be the sole defender of the faith; giving players sought after bonuses but also added risk.
Government: Illustrates the national ideas chosen and acquired by the country. With the domestic sliders, players will be able to determine what type of society they want to govern, for instance a democratic or autocratic, a very innovative or extremely narrow minded etc.
The "Flexible nation building, along features like alert systems, increased control over sliders and more will give players the opportunity to customize their own game, while other players will choose to sit back and conjure up strategies to conquer the world.
About the game
Europa Universalis III, which delves deeply into the areas of exploration, trade, warfare and diplomacy, is an epic strategy game where players take control of a nation and guide it through the ages to become a great global empire. Unparalleled in its depth and historical accuracy, Europa Universalis gives players freedom to rule their nation from an impressive choice of over 250 historically accurate countries. The Europa Universalis series put Paradox Interactive on the map as a leading strategy games publisher and developer and fans worldwide are eagerly anticipating Europa Universalis III.
Europa Universalis III scheduled worldwide release in Q1 2007.
About Paradox Interactive
Paradox Interactive has been a leading publisher and developer of strategy games for the PC platform since 1999. Well-known worldwide for their strategy titles, the company has a particularly strong presence in Europe and the US. The steadily growing publishing portfolio includes in-house developed titles such as critically acclaimed franchises Europa Universalis and Hearts of Iron; as well as third party titles that include Rush for Berlin in North America, Galactic Civilizations II in Europe and upcoming worldwide release of Frontline: Kursk.
The experienced Paradox development team is currently working on Europa Universalis III, its biggest production yet.