Emergent Game Technologies Launches Custom Engineering Group
New group created to meet increased customer demand for in-depth engineering services
CALABASAS, Calif. (April 4, 2006) - Leading game development tools and middleware provider Emergent Game Technologies today announced that it has formed a custom engineering division to meet the growing demand from customers seeking more tailored product integrations.
"We have a hard-earned reputation for outstanding customer support and we are actively building on that," said Geoffrey Selzer, CEO of Emergent. "We believe supporting our customers should extend far beyond simply answering questions about our technology. Developers who want to build exceptionally creative, unique games while grappling with the rising costs and complexity of development require a deeper level of customization and service from their technology partners."
The group, headed by new hire Linda Bonanno, will allow Emergent to collaborate even more deeply with customers to ensure they have the tools and resources they need to make the best games possible - on time and within budget. Emergent will draw on its extensive expertise in building production pipelines and delivering run-time game code to offer a range of services, including:
- Custom pipeline configuration
- Custom tools and extensions
- Additions and optimizations to Emergent technology
- Porting Gamebryo customers' games
- Joint strategic initiatives
- Enterprise-wide publisher support for multiple studios
For more information on Emergent's custom engineering services, please visit www.emergent.net.
Emergent: Redefining the craft of game development
Emergent Game Technologies provides flexible technologies and services that give developers an unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions, including the award-winning Gamebryo Element game engine used to create hit next-generation games such as Bethesda Softworks' Elder Scrolls IV: Oblivion for Xbox 360 and PC, give developers the flexibility they need to fuel creativity while reducing risk.
Emergent is headquartered in Calabasas, Calif., and has offices in Chapel Hill, NC, Walnut Creek, Calif., Austin, Texas and London. To learn more, visit www.emergent.net.
Contact:
David Chatham
Capstrat for Emergent Game Technologies
919.882.1954
dchatham@capstrat.com