Easy Company
EA's Ben Cousins on the free-to-play revolution
I hope that the platform holders realise, and I'm sure they do, that at the minute the power they hold is the service and the accounts on PSN and Xbox LIVE. So they're already in a sort of software as a service model - it just happens to be attached to a piece of hardware.
So I really hope that they're able to extend that out. It's fantastic to see Sony allow the PlayStation brand go onto non-Sony hardware with the stuff that's happening on Android phones. I really hope that happens, and I'm sure it will.
We watch them with great interest. My question is - a game with the sort of experience like we can offer, we're quite core, do those people mind waiting twenty minutes for a download?
I'm not sure how many more users you'd get from a twenty second wait as opposed to a twenty minute wait.
Battlefield: Play4Free runs at full detail on a $600 netbook. It's pretty generous with the system requirements. It'll basically run on anything.
The free-to-play shooter genre is quite established now. There are about five or six competitors. We all basically do the same thing. We offer customisation options so you can look cool, we offer items which allow you to progress faster in the game and we also offer items which give you a small advantage.
This is completely accepted by the users. There's been a real change in behaviour over the last year and a half. You can see that in Team Fortress 2 as well - you can buy a small advantage and people are fine with it.
That's exactly right. People have a preference and a playstyle. Often those weapons give people the opportunity to embrace that.
You can have a weapon which is very good at close range, but terrible at long range if that suits your play style, and vice versa. It's difficult to say if these are advantage giving items. They certainly allow some players to achieve more kills, but it's debatable. Free players in these games can be extremely dominating, if they're skilled.