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Dwarfs

Available shortly.

Roswell, GA, August 13, 2010: Tripwire Interactive is delighted to announce that it will be publishing “Dwarfs”, a hugely addictive casual game from Power of Two for PC and Xbox. Dwarfs has already won the Game of the Year title at the Swedish Game Awards 2010, as well as the Pwnage Award at its native Gotland Game Awards. The game, like all great casual games, is really simple to pick up – but provides an almost infinite range of challenges, from a 15 minute arcade game to the challenge of managing your ever-growing horde of Dwarfs as they explore and mine an underground world of almost unlimited size.

“When we were looking at the possibility of a publisher, we wouldn’t settle for anything but the very best” according to Robin Flodin, co-founder of Power of Two. “During the discussions with Tripwire Interactive, it was evident we had found what we were looking for. With their extensive experience in games and publishing – both in retail and online – as well as their fresh take on marketing and sales, having Tripwire as our publisher quickly became a no-brainer.”

"We met the team in Gotland in 2009 and loved what they were doing" said Alan Wilson, Vice President of Tripwire Interactive. "Since then, Dwarfs has started stacking up awards and has now become a full-featured game, which is great fun and maddeningly addictive – which has been proven by how hard it is to get people here in the office to stop playing it and get back to work! "

About the game:

Dwarfs is a single-player casual game for PC and Xbox, providing endless hours of addictive entertainment. The aim is simple enough – guide your Dwarfs to mine the caves around your home base, find the gold, minerals and treasure – and try and keep them out of trouble! Dwarfs just tend to keep digging, following only their lust for more gold. So they will dig into water and lava, threatening your home. If that wasn’t enough, they keep finding all sorts of nasty little monsters that have to be dealt with too. The player can build walls, dynamite holes in the floor, or turn earth to stone in an effort to prevent disaster. But in the end, success or failure will depend on the player’s skill at directing his ever-growing army of dwarfs! And if the basic modes aren’t enough, there is a complete sandbox, where you can create your own challenges – and a “Defend the Town Hall” mode where clearing out waves of enemies becomes the biggest challenge.

Key features:

Tutorial mode to give players a step-by-step guide Campaign mode with awards and prizes to earn Arcade mode for a wide range of challenges from a 15-minute timed game, to a game that will only end when you want it to, with an almost infinite size Defend the Town Hall mode – instead of exploring and mining, you will need to defend the Town Hall from ever-increasing waves of enemies, using all the tricks you have learnt Randomly-generated maps, to ensure replay value stays high Full sandbox mode to create your own caves and challenges Low system requirements Steamworks features including achievements and leaderboards

The game will be available on Steam and in stores from Fall 2010. For further information on the game visit the team’s website: po2games.com or, if you are going to GamesCom/GDC Europe, you can see a Beta version of the game in Hall 6.1 booth 52a/b. You will also be able to play it on the Tripwire booth at PAX in Seattle.

About Tripwire Interactive

Based in Roswell, Georgia, Tripwire Interactive is an entertainment software developer and publisher founded in 2005 by the award winning mod team and winners of the 2004 edition of the "$1,000,000 Make Something Unreal" competition. Released in early 2006, Tripwire Interactive's debut retail title Red Orchestra: Ostfront 41-45 achieved both critical and commercial success garnering several awards including "Multiplayer Game of the Year" and "FPS of the Year" for 2006. Killing Floor, Tripwire's second title, jumped straight to the top of the Steam best-seller list and instantly became one of the top-ten most played FPS games in the world. With some of the most played PC Multiplayer games on the market and over 1,000,000 units sold on PC, Tripwire Interactive have proven that with hard work, determination, and great distribution partners, independent game developers can still make a big splash in the games industry. For more information visit Tripwire Interactive's website at www.tripwireinteractive.com.

About Power of Two

Power of Two Games is a newly formed Game Studio located on Gotland, a small, sunny island off the coast of Sweden. As the name implies, Power of Two is made up of two people: one artist and one programmer. With simply brilliant and brilliantly simple ideas, such a team can do wonders – and we do! Cooking with ingredients like addictiveness, challenge and pure mad fun, Power of Two Games is the mortal enemy of boredom. To find out more, see the website: po2games.com.

Alan Wilson

Vice President

Tripwire Interactive LLC

www.tripwireinteractive.com

www.redorchestragame.com

www.killingfloorthegame.com

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