"DropTeam" has landed!
Realistic Sci-Fi combat game for PC, Mac and Linux is out now!
PRESS INFO FOR IMMEDIATE RELEASE
June 2nd, 2006
The unqiue "realistic" Sci-Fi tactical combat game DropTeam
for the PC, Mac and Linux platforms is NOW available as
digital delivery or mail delivery - or both! Experience the
unique multiplayer team action in the SpaceVikings universe,
or fight through an intriguing solo campaign while trying to
secure resources for your LiveShip clan! No hit points, no
medi packs... DropTeam features "believable combat"
simulating real-world physics, ballistics, damage and much
more! Featuring HUGE maps (over 1000 sqkm) and a totally new
top-notch graphics engine supporting HDR, advanced shading
techn ology, cross-platform multiplayer capability and
extensive XML-based modding support... you just cannot afford
to miss this game!
A free multiplayer "public test" demo for all three platforms
is also available for those who want to check out the game,
and a new "gold" demo will be released soon.
Official game website: http://www.battlefront.com/products/dropteam/index.html
Public Demo: http://www.battlefront.com/products/dropteam/demo.html
Pre-orders: https://www.combatmission2.com/dropteam_order.html
About the Game
DropTeam is a multiplayer capable, real-time, tactical
simulation of armored ground combat in the far future.
The game takes place on the barely settled fringes of the
explored galaxy, in a region of space called "The Rim." In
The Rim, intact settlements on planets are few and far
between, but beyond the influence of the civilized forces of
The Mu Arae Entente. The Entente was mankind's central
governing body spanning hundreds of star systems. The Rim was
settled by and flourished under free-minded separatists from
the Entente. However, Mu Arae fleets and marines eventually
attempted to "reintegrate" the worlds of The Rim by force,
leading to hundreds of years of conflict which left all of
the worlds of The Rim largely destroyed and abandoned.
The Entente has since become embroiled in its own civil war,
leaving the scattered remnants of the once great cities and
colonies of The Rim to their own devices in the remote
emptiness of rim space. Civilization crumbles slowly in these
isolated places as technology and higher knowledge gradually
erode. The surviving settlements have been left vulnerable to
incursions from predators who hunt The Rim for loot: a new
brand of Viking who pillages from the rubble for survival,
who has honed the military tactics of planetary assault to a
fine art.
Engineering Vehicle digging out a trench
Some in The Rim look into the distant heart of the galaxy for
their salvation. They look toward the stars of The Entente
from whence their ancestors came, where civil war still rages
with weapons of incredible technology, so advanced that the
colonist-descendants of The Rim would perceive it as magic.
Some of them wait for the return of Integration fleets,
bringing the law, order, and the technology of past
generations. But for most of them such things are the stuff
of ancient legend. They only long to survive the next raid by
plundering Vikings from the stars.
ENVIRONMENTS
DropTeam models large playing areas ranging from 100
to 900 square kilometers: areas large enough to realistically
simulate mobile armored combat. Terrain is deformable, so
explosions and engineering vehicles actually change the
landscape dynamically during the game. The physics engine
accurately models different types of terrain, so a nimble
vehicle on asphalt roads might become slippery and hard to
control when driving on frozen ice. Since combat takes place
on a broad variety of planets, you will have to adapt your
tactics as you play; the maneuvers that worked well in an
Earth-like environment might not work as well on a planetoid
with no atmosphere. Different atmospheric densities and
planet gravities also have a drastic effect on the
performance of your weapon systems. Solid AP projectiles are
devastatingly effective at long range when there is no
atmosphere to slow their flight, but in very dense
atmospheres you might find yourself using HEAT munitions
instea d.
COMBAT SYSTEM
DropTeam simulates combat realistically. The detailed
armor penetration model takes all important factors into
account: armor angle and thickness, projectile penetration
angle, velocity, and performance characteristics based on
projectile type and size (HEAT vs. AP vs. exotic ammunition,
caliber, etc.) Projectiles that penetrate their targets have
detailed, specific effects on the target, including modeling
of armor fragmentation, fire due to kinetic friction, and
direct damage of internal components within the target. For
example, individual crew members such as the driver or
gunner, or systems such as a vehicle's ballistics computer,
ammunition magazine, or engine might be damaged when a
projectile penetrates the vehicle. The loss of these systems
directly impacts the target's performance. A vehicle without
a ballistics computer will have to manually elevate its shots
for range, a dead driver will prevent the vehicle from being
driven, etc. Under the r ight circumstances, a penetration
might even cause the target to catastrophically explode,
scattering pieces across the landscape.
HE and ICM artillery support munitions are also modeled
accurately, causing specific damage effects on targets that
are hit by their fragmentation and munitions. Units on the
terrain such as the SP Mortar unit can perform indirect fire,
ranging to their targets with the help of team mates who can
act as forward observers, or automated orbital artillery
support can be called in, including HE and smoke fire
missions.
ROLES
You can stay immersed in combat by taking your vehicle into
the thick of the action, driving and gunning in real-time
against the opposing team. Or you can play an indirect
supporting role by dropping engineering vehicles to dig
revetments for your team and lay obstacles for the enemy and
by dropping support vehicles that provide benefits to your
team mates. Or you can play the role of your team's
Commander, spending more of your time on the Tactical
Display, coordinating the actions of your team mates, issuing
direct commands to the AI players on your team, and deploying
sensors, sensor jammer's, mines, and turrets to bolster your
team's position. Or you can play with your own mixture of
these different styles.
MODS
The DropTeam engine is quite flexible. All scenario
and unit data is stored in simple XML files so it's trivial
for the technically-minded player to modify existing game
elements or add entirely new ones with a simple text editor.
Terrain data is read from industry-standard topographic and
geological file formats, so players can use software such as
Terragen, Bryce, MojoWorld, or even simple paint programs to
add their own custom landscapes to fight on.
DropTeam can be played online on a public server with up to
16 players as well as single-player vs. AI opponents. AI
opponents can also be mixed in with human players in order to
make the teams any size you like.
DropTeam runs on Mac OS-X, Linux, and Windows
98/ME/XP/2000/2003 and has been designed to be very scalable
with a wide range of systems, as well as open to "modding"
with extensive mod support for new scenarios and unit
creations (all data is stored in simple XML files).
Features List
CROSS-PLATFORM COMPATIBILITY
. DropTeamT runs on Windows 98, Windows ME, Windows 2000,
Windows XP, Windows Server 2003, Linux, and Mac OS-X. Game
ships with all versions together and each game version is
fully compatible with the others.
GENERAL FEATURES
. Play in a universe complete with a rich back story and
detailed history.
. Realistic combat system that models projectile/ armor
penetration, various munitions types, and interior vehicle
damage in detail.
. Huge, detailed and varied alien landscapes each planet
accurately modeling its own gravity and atmospheric density,
radically changing the tactical situation.
. Map sizes up to a massive 1000 (!) square kilometers.
. Terrain height resolutions from small ridges and vehicle
fighting positions to towering hills and mountains.
. Deformable terrain with engineering vehicles digging out
trenches in real time, ordnance created surface cratering and
even trees toppling over under artillery fire.
. Dynamic environmental effects include building destruction
and vehicles exploding and flipping over.
. DropTeamT includes 20 scenarios plus a 8 mission single
player campaign. New scenarios will be offered for download
after the game's released plus you can create you own battles
and share them with others.
SCALABILITY
. Terrain uses dynamic tessellation (conti nuous Level of
Detail) to render high resolution terrain at large
sizes.
. DropTeamT engine automatically adjusts level of detail
based on your computer hardware. This optimizes gameplay on
even older computer systems and hardware.
. DropTeamT uses the OpenGL Shading Language (GLSL) for
advanced graphics effects that literally weren't possible a
year ago with little to no performance impact such as
rippling water and blowing foliage.
MULTIPLAYER FEATURES
. Up to 16 human players or more supported, depending on
system specs. Maximum online players realistically only
limited by game server bandwidth, CPU and RAM.
. Game launcher allows you to browse a list of servers that
shows the servers' current scenario, current number of
players, game time remaining, and connect to the game
sessions at will.
. Server management functions allow administrators to login
and exercise special privileges on the server, such as
kicking players and moving p layers between teams. This
interface is within the GUI of the game itself.
. Various game types include "Capture the Flag" and
"Objective" based missions.
MODDING AND EXPANDABILITY
. Highly extensible, open architecture makes the game easy to
modify, even by non-programmers.
. DropTeamT uses XML (Extensible Markup Language) files for
game objects. Allows for an incredible wealth of modding
options and capabilities. All information about 3D models,
physics, control mechanics is encapsulated and allows
specification of any arbitrary texture data for terrains,
skies, and models.
. Add new vehicles, change their physics, change turrets,
swap one gun for another or put a brand new gun on a existing
unit and more. All of this can be achieved by editing the
associated the XML files. You can also create entirely new
models and textures that weren't originally included. You can
even just drop in your own 3D Studio models if you
want!
. Dro pTeamT engine reads data from professional GIS
(Geographic Information Systems) packages such as ArcGIS and
Terragen. This is the same industry standard data formats
that are used by the Department of Defense for simulations
and by engineers for land work, surveying, etc...
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About Battlefront.com (www.battlefront.com)
Battlefront.com is an independent, internet-based publisher
and developer of now nearly a dozen superior war and strategy
games, and home to one of the world's largest and fastest
growing wargaming fan communities!
About TBG Software Software (www.tbgsoftware.com)
TBG Software is an independent software development company
specializing in real-time terrain visualization. Demeter,
TBG's flagship technology, is an open source project that is
freely available. During the development of DropTeam, this
technology has been extended and improved in man y ways, so a
more advanced version will be available for other software
developers in late 2005. Demeter has been used by the U.S.
Army Research Labs and Northrop Grumman, among others. TBG
will continue to improve Demeter while releasing games that
feature this technology.
DropTeam is a trademark of TBG Software.
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If you would like more information about this game, review
copies, exclusive materials or an interview with the
developers, or for any other inquiries, please contact
martin@battlefront.com.