Double Fusion First In-Game Technology Provider To Support Flash Video & Audio For In-Game Ads
In-Game Technology Leader Expands Creative Palette for Publishers and Advertisers With Support for the Internet's Preferred Video and Audio Formats
SAN FRANCISCO-April 12, 2006-In-game
advertising technology leader Double Fusion has introduced
full support for Flash video with synchronized audio to its
software toolkit, allowing game publishers to offer
advertisers the opportunity to run video advertisements in
games using the video format most prevalent on the Internet.
The company is first to support Flash video and audio in-game
ads, advancing its chief position in offering advertisers the
most creative formats for their in-game advertising
campaigns.
Double Fusion's richer technology increases the amount of
options while reducing obstacles and costs for both
advertisers looking to enter the in-game environment and for
the developers and publishers of games hosting advertising
opportunities. In addition to advertisers being able to use
the same video format that they already produce for the Web,
the new technology also provides for standalone Flash audio
ads, allowing advertisers to leverage their recognizable
audio elements and sound cues within games even without a
visual component.
The support of Flash video with synchronized audio means that
game companies are no longer bound to costly format
conversions or licenses to specific third-party technologies
in order to deploy high-value video advertising opportunities
in
their games. Video advertising yields, on average, two to
three times the ad rates of static graphic ad formats.
Publishers and developers can now choose to increase their
advertising revenues or to achieve the same revenues with
fewer placements by enabling these higher-value ads.
"Double Fusion's technology leadership enables the creative
potential of the in-game medium, which in turn increases the
revenue opportunities for each and every game publisher and
developer," said Elie Wurtman, chairman and CEO. "Our
advertising customers and their agencies asked for support
for their preferred video format, and alone of the companies
in the field we were able to deliver."
As a technology innovator, Double Fusion was the first to
incorporate branded 3D objects within games. The company
prides itself on having a technology platform that is both
robust and easy to integrate; the Double Fusion in-game tools
have
minimal impact on the development teams building the games
while delivering greater functionality to the advertisers.
Double Fusion's newly enhanced in-game advertising offering
is part of the standard suite of tools provided at no cost to
all qualified
developers and publishers of games and 3D environments.
Double Fusion's lineup of publisher partners includes close
to a dozen worldwide, including Midway, THQ and leading
publishers in the Asian market.
About Double Fusion
Founded in 2004, Double Fusion has developed a world-class
system for brand and product integration in PC games, video
games, and online games, with the purpose of allowing game
publishers to increase their per-title revenues through
dynamic branding opportunities. Double Fusion works directly
with advertisers, developers, and content owners to ensure
that advertising and marketing campaigns are successfully
integrated into each individual project. This unique level of
personal attention to each game and campaign is a
differentiating factor in the marketplace that gives Double
Fusion an advantage with developers, publishers, and
advertisers. As a technology innovator, Double Fusion was the
first to incorporate branded 3D objects as well as streaming
video within games.
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